Hey, nice to see the Fiefdoms re-emerge, quite an interesting topic, if i say so myself.
I made some Blackroot Vale profiles quite some time ago, shortly before the profiles were released (which are a total failiure compared to the other fiefdom troops, I might add).
Here is the link, there's 3 profiles on there, but i'll repeat them here, along with some other I had lying around.
http://www.one-ring.co.uk/viewtopic.php ... 93&start=0Duinhir, Hero of Pelennor: 100 pointsF: 4/3+
S: 4
D: 6
A: 2
W: 2
C: 5
M:3
W:1
F:1
Wargear: Heavy armour, Longbow, Spear
Expert Shot: (see Haldir in the main rules)
Inspiring Marksman: If Duinhir calls a Heroic Shoot, roll a dice, on a 4+, no might is expended.
Duilin and Derufin: 25 Points each (Can be fielded seperately) F:4/3+
S:4
D:6
A:1
W:1
C:5
Might: 1
Will: 1
Fate: 1
Wargear: Heavy armour, Longbow, and Hand Weapon.
Special Rules: Expert Shot
Archer of Blackroot Vale: 8 PointsF: 3/3+
S:3
D:4
A:1
W:1
C:4
Wargear: Longbow, Armour, hand weapon.
Guardian of Erech: 10 points F:4/-
S:3
D:5
A:1
W:1
C:4
Wargear: Heavy armour, Spear
Shield: 1 point
Special Rules: Iron Heart: The Guardians have seen far worse on their guard duty than anything witnessed on the battlefield. They never have to test for charging a Terrifying Enemy and all rolls for half the force being destroyed recieve a +1 bonus.
Scout: 15 PointsF:5/3+
S:3
D:3
A:1
W:1
C:4
Wargear: Longbow
Special Rules:
Masters of Stealth: Scouts are used to hiding amost the terrain and picking out key targets, staying perfectly camoflaged all the while. When laying down, a Scout counts as wearing an Elven Cloak. Additionally, a Scout can fire a bow whilst lying down.
Snipers: Scouts excel at taking out important figures using pinpoint and deadly accuracy. If a Scout wounds a target through bowfire, roll another a dice, if a 6 is rolled, another wound is inflicted on the target.
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Sorry for the long post, feel free to use/tweak them if you want, obviously my stats are different to GW's.