Space Hulk is exactly what I was thinking about. I've written some background guides on each of the races, along the lines of explaining what the race should be like to fight against - as you've already mentioned, Space Marines are hard, and Tyranids are scary.
The Tyranids are horrifying to see, let alone to fight. Their swarming organisms dispose of as many enemies by frightening them away as by killing them.
The Space Marines are hard, the toughest warriors in the know galaxy. Superhumans, they stand against their opponents, firm in the knowledge that they are the stronger.
The Eldar exude an aura of mysterious, graceful menace. They are as beautiful as they are dangerous, and their arrogance is exceeded only by their firepower.
The Dark Eldar are twisted, victims of the Warp God Slaanesh. They are disgusting to look upon, deformed and forced to rely on drugs to aid their – lethal – combat efforts.
The Chaos Space Marines are traitors, abhorred by the Imperium and most other races. They, like their righteous brethren, are superhuman, but twisted and mutated by chaos and the Warp they have become even more deadly.
The Tau are happy, happy in the knowledge that they are spreading the Greater Good throughout the galaxy. They are not warlike, and their mission is to spread peace and hope. A mission that is being constantly stopped by those who see the Tau as a threat.
The Necrons are an ancient race, constructed from metal and constantly searching for sacrifices to their ever-hungry gods. Impossibly resistant to anything their enemies can throw at them, the Necrons have a dream – a dream to eradicate all life.
The Orks are a living tide of green warriors, constantly fighting amongst themselves – at least until a leader arises. These Warbosses lead their warriors on campaigns of conquest and bloodshed, armed with crude firearms and vehicles, with little or no purpose besides genocide.
Along the lines of experience, you'd do something along the lines of LotOW or Battle Companies - starting with a small squad, you gradually work up. However, one thing that would need to change would be reinforcements - can you imagine a few friendly warriors just turning up when you are adrift in space?
So if you start with say, a squad of 5 Swooping Hawks, inc. an Exarch, and they all have names, then they gradually upgrade etc. For Eldar this works well because you can have just one Aspect, rather than a mix.
_________________ Thror Clawhammer
Is it sad that I spent hours trying to think of a signature?
|