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 Post subject: Re: DeAgostini Full Lord of the Rings campaign
PostPosted: Wed Jan 27, 2021 2:34 pm 
Kinsman
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Thanks for the encouragement!

Mapper wrote:
Glad to hear that you will continue this endeavor. Looking forward (whenever it happens) to the battle with 4 ringwraiths and three mumaks!


Truth be told the actual scenario will not feature all of those. :oops:
It is, as described in the magazines, a 2400 point match and even at that point range I couldn't fit them all in. But 2400 points is still about 4 times the size of my Helm's Deep playthrough so it should still be pretty epic. :-D

slinky wrote:
Amazing stuff - Some of these scenarios are definitely more interesting than their equivalents in the Journey Books.

Are the walls you are using for Helm's Deep the Renedra castle walls?


I am hoping to play through the Journey Books at some point too, it'd be interesting to compare. The Journey Books do cover some scenarios, especially in FotR, that aren't covered in the magazines, which I do think is a pity.

The Helm's Deep walls are from a local hobby shop, not Renedra, but I can see the similarities. They are usually used for train modelling, something to put alongside model train tracks. I simply put some XPS behind it to repurpose them as castle walls. The towers I used are from Thomarillion / Ziterdes.

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 Post subject: Re: DeAgostini Full Lord of the Rings campaign
PostPosted: Tue Aug 10, 2021 11:34 am 
Kinsman
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It is finally time to nearly finish this campaign! After countless hours of hard work on the Minas Tirith terrain and the siege towers, everything has finally been constructed, the big battle has finally been played (over two different days), I got four pages worth of notes now all orderly transcribed to a sizable battle report.

I hope you'll enjoy it, personally it's probably my favourite self written battle report so far! :) (Be aware it's incredibly picture heavy!):
https://aiwendil.net/deagostini-the-lor ... as-tirith/

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And here are some bonus Work in Progress pictures:
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 Post subject: Re: DeAgostini Full Lord of the Rings campaign
PostPosted: Thu Aug 12, 2021 3:54 pm 
Loremaster
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That is one epic battle report/game board! To do it justice I need to read it on a bigger screen than my phone. Kudos to you for your dedication to this thread and to your girlfriend for the pictures!

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 Post subject: Re: DeAgostini Full Lord of the Rings campaign
PostPosted: Thu Aug 12, 2021 10:07 pm 
Elven Warrior
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Wow! Amazing terrain, great photos, a tense game, and an exciting wrap up. It's gonna be hard to top all that.

I really enjoyed it. Thanks for posting!
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 Post subject: Re: DeAgostini Full Lord of the Rings campaign
PostPosted: Fri Aug 13, 2021 7:32 am 
Kinsman
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Thanks Mapper and Dave, it has indeed taken some dedication, but it has been well worth it in my opinion!

I am glad this scenario took place at the end of the campaign, indeed it would be hard to top in terms of scale and stakes. As a child collecting these Battle Games in Middle-earth magazines it has always been my dream to play this big battle as part of this campaign, so I'm very happy to now have done so.

The final scenario I think will be unique and important enough to be on equal footing with the previous one. I have roughly designed (but not constructed) the Black Gate and started construction on Mount Doom. Already it's proving to be another piece of impressive terrain! The terrain making articles in these magazines are really so useful, a shame these haven't been revitalised for the new edition and therefore a possible new generation of hobbyists may have to miss out on them.
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Again, thanks for your support, reading your reactions fuel my desire to continue on!

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 Post subject: Re: DeAgostini Full Lord of the Rings campaign
PostPosted: Fri Aug 13, 2021 9:08 pm 
Elven Warrior
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Wow, Mount Doom is really shaping up!
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 Post subject: Re: DeAgostini Full Lord of the Rings campaign
PostPosted: Sun Sep 19, 2021 5:05 pm 
Kinsman
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At last, the campaign has been completed. It has taken me nearly 3 years, but it is done. I will post no spoilery pics or commentary here, they are on my website:

The final scenario can be found here:
https://aiwendil.net/deagostini-the-lor ... ll-things/
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And a discussion on the Return of the King campaign as a whole can be found here (contains spoilers!):
https://aiwendil.net/the-return-of-the- ... iscussion/

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 Post subject: Re: DeAgostini Full Lord of the Rings campaign
PostPosted: Mon Sep 20, 2021 1:54 am 
Elven Warrior
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I suppose I should avoid spoilers, too?

It's no spoiler to say that was a great looking game and some very atmospheric photography! You did a terrific job with the reflected lava effects inside Mount Doom. And your Mordor terrain was very nice, too. I'd love to see some closeups of your work, especially the menacing-looking towers at the ends of the wall.

I thought your criticisms of the scenario were on point and your possible solutions seemed like good suggestions to me. It would be nice if the situation at the Black Gate mattered more.
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 Post subject: Re: DeAgostini Full Lord of the Rings campaign
PostPosted: Wed Sep 22, 2021 12:50 pm 
Kinsman
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Thanks Dave!

Here are some more close-ups of the Towers of the Teeth. They were a bit of a pain to make, as I was improvising a lot.

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Since they are purely decorative, I tried to keep them as basic as possible while still letting them look menacing and sufficiently decent enough from a distance.

I used foamboard for the foundation, XPS for between the ridges that I cut up to simulate a brickwork pattern, cocktail picks for the 'teeth' and carton for the more difficult shapes. I then sprayed everything black using a foamsafe spray, I have a bit more details here, including some Work in Progress shots: https://aiwendil.net/hobby-update-the-end-is-nigh/

The long towers probably took about as much time to make as the entire rest of the Black Gate, which has much simpler forms.


I do think the scenario can be quite easily fixed, if the Ring destruction mechanic was just a little bit better I'm sure this would've been a great scenario to play! :)

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 Post subject: Re: DeAgostini Full Lord of the Rings campaign
PostPosted: Wed Sep 22, 2021 10:04 pm 
Elven Warrior
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Thanks for indulging me. I really like your design (and execution) on those towers.
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 Post subject: Re: DeAgostini Full Lord of the Rings campaign
PostPosted: Sun Sep 26, 2021 8:00 am 
Kinsman
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You're welcome, thanks for your kind words! :)

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 Post subject: Re: DeAgostini Full Lord of the Rings campaign
PostPosted: Tue Sep 28, 2021 5:12 pm 
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I don't think it is a spoiler to say what at phenomenal job you have done! Not only on the terrain, but the reports and especially your dedication to this project. As you say, more on your blog.

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 Post subject: Re: DeAgostini Full Lord of the Rings campaign
PostPosted: Wed Mar 22, 2023 2:47 pm 
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Aiwendil.net is down. Any ideas?
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 Post subject: Re: DeAgostini Full Lord of the Rings campaign
PostPosted: Sat Apr 01, 2023 5:23 pm 
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Quote:
Aiwendil.net is down. Any ideas?


at the bottom of this thread viewtopic.php?f=2&t=34729&start=0 he mentions that he will not be keeping the blog for various reasons. If you have a question about how he build something you might want to try contacting him by sending a pm here on the One-Ring.

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 Post subject: Re: DeAgostini Full Lord of the Rings campaign
PostPosted: Wed Aug 28, 2024 8:46 pm 
Kinsman
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For my 200th post on The One Ring (a coincidence, to be fair) I would like to share that I have started a new website/blog with the old domain name: https://aiwendil.net/

UPDATE: I might be able to recover most of the previous content :)

I am hoping to get back into the hobby and blogging very soon, but this will probably go in a slower pace than before. But unlike before, I am now quite confident that this new website should live a much longer life. I am much happier with the new hosting provider. They are significantly cheaper, helpful and even the most sustainable choice for hosting in my country.

At any rate, I am hoping with the new supplement Rise of Angmar and the new edition just around the corner, there'll be a bit more activity on this forum and there'll be lots of awesome scenario playthroughs to read through. I will try to do my own part in that as well, but I don't yet know when and what.

I am hoping to update the website in the foreseeable future and see if I can restore some previous content in the new design. And of course I'm looking forward to making and sharing new content soon. I also want to catch up on what I missed. It brings me great joy to see that some veterans are still active on this forum, so I'd love to take the time to read through all that. :)

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Last edited by Voyager360 on Thu Aug 29, 2024 8:45 pm, edited 2 times in total.
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 Post subject: Re: DeAgostini Full Lord of the Rings campaign
PostPosted: Wed Aug 28, 2024 9:43 pm 
Elven Warrior
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Hey! Welcome back!

Is it possible to put an RSS feed on your site? I'd love to be sure not to miss new content.
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 Post subject: Re: DeAgostini Full Lord of the Rings campaign
PostPosted: Thu Aug 29, 2024 7:43 pm 
Kinsman
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Hi Dave, thank you.

I am a newbie when it comes to RSS feeds, but I believe I do have a feed via https://aiwendil.net/feed

Is that what you mean, or do you mean something else?



By the way, it seems the previous content was not as lost as I assumed. I'll be uploading all the old posts that I can still revive in the coming days.

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 Post subject: Re: DeAgostini Full Lord of the Rings campaign
PostPosted: Thu Aug 29, 2024 9:47 pm 
Elven Warrior
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Yep, that URL did it. Thanks! Looking forward to seeing the old content as well as the new!
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 Post subject: Re: DeAgostini Full Lord of the Rings campaign
PostPosted: Fri Sep 06, 2024 4:46 am 
Loremaster
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Welcome back!

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 Post subject: Re: DeAgostini Full Lord of the Rings campaign
PostPosted: Mon Sep 30, 2024 9:25 pm 
Kinsman
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Thank you, happy to be back, though still in the process of restoring previous posts.

For this campaign everything is now back online (except the comments, sadly). I'll continue trying to restore the other scenarios I previously played and published.

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