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It kind of isnt much different at all if you think on it.... just ally...Im confused about why the word nerf is being thrown around in this post.
Pre-Nerf Harad: I kept my Serpent Sting 50% bows and could use any mix (small or large numbers) of Half Trolls, Black Numenorians and/or Corsair Reavers under cheap Harad captains. I had access to S4 spears (Mahud). I had a choice between (or could use both) Nazgul leaders: a fighter and a support bow Wraith. As long as my Harad contingent was 'pure', I kept my 50% bows and could ally Shadow Lord for safety from bows.
Post-Nerf Harad: to keep my 50% bows, I settle for a painfully low Defense army, vunerable to bows. Watchers die first in front (no Shadow Lord), if I want F4, or buying Serpent Guard for the rear...but then forced to limit my Watcher numbers. I can use only Betrayer, arguably one of the weakest Wraiths, now that Rend has made his poison re-roll largely redunent on Fell Beast.
Or I ally in and now lose my 50% bows--a sore loss--and must
choose between Reevers, Half Trolls or Numenorians. Each ally needs a captain, of course, and (realistically) that points cost limits me to only one ally. I must now choose between one of them
or Shadow Lord.
Post Nerf Harad is a significantly weaker army...or becomes just an ally with 1/3 bows and too many stronger ally options to really choose it.
Can other Harad players cheer me up, please...? Some good news welcome.