All times are UTC


It is currently Sun Nov 24, 2024 5:02 pm



Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Spiders and Unscalable Obstacles
PostPosted: Thu Mar 23, 2017 8:00 pm 
Kinsman
Kinsman
Offline

Joined: Sun Jul 13, 2008 11:37 pm
Posts: 235
Basically, can a Spider (or any future model with a similar "ignore terrain" special rule) end its move on traditionally unscalable terrain?

Rulebook P28 wrote:
[...]any surface that is sheer (such as a fortress wall) or where we cannot balance a model without the risk of it falling off, cannot be climbed.


Shelob and Spider Queen Entries wrote:
[Spider Mama] can move at full speed over any type of difficult terrain and ignores all obstacles [...]


Giant Spider Entry wrote:
Giant Spiders can climb on any surface, regardless of angle. Giant Spiders can therefore move at full speed over any type of obstacle [...]



What this seems to suggest is that you can send Giant Spiders up a wall and leave them there untouched by your opponent until you're good and ready, but I'm not sure about the heroes. They don't have the "climb on any surface, regardless of angle" specification. Intuitively, it's a spider, it can. Read as written, how would you rule it?


This came up when I did exactly that, hid my Shelob up a big rock wall for a few turns until Dain was busy, then she got in.
Top
  Profile  
Reply with quote  
 Post subject: Re: Spiders and Unscalable Obstacles
PostPosted: Sat Mar 25, 2017 6:13 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Wed Oct 17, 2012 2:36 pm
Posts: 918
Location: in the blackpit
I've sent my spiders up wall before... including battlements usually if they can't complete their move to a flat surface I just blue tac em onto the wall.

_________________
http://grungehog.blogspot.co.uk/
Top
  Profile  
Reply with quote  
 Post subject: Re: Spiders and Unscalable Obstacles
PostPosted: Sun Mar 26, 2017 1:53 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Sat Jan 14, 2017 3:58 pm
Posts: 119
Location: Wrexham, North Wales
Images: 1
i've always taken it the same way as the flying rules ; ie: if your model is likely to topple off & break then it's 'no go'

re: spiders hanging on to walls... depending on the height of the wall you could either move them to touch the wall base & then next turn climb / charge to the top as 1 move, the alternative (with exceptionally tall buildings is that the model remains where it is but has a marker next to it to show it is already climbing and then must finish its move the next turn.

I think the wording of the rules is that spiders (or similarly ruled models - moria goblins) aren't supposed to be able to spend 2 or more turns stuck on the side of a building without moving. They either must climb up or down, not remain there indefinitely.
Top
  Profile  
Reply with quote  
 Post subject: Re: Spiders and Unscalable Obstacles
PostPosted: Tue Mar 28, 2017 2:36 am 
Kinsman
Kinsman
Offline

Joined: Sun Jul 13, 2008 11:37 pm
Posts: 235
I'm looking through the rules and FAQs again, there doesn't seem to be anything against going up unscalable terrain and lurking for a turn. The question mark remains as to whether it can stay indefinitely. There's no ruling either way about "standing still" while climbing or about not moving your entire allowed distance when climbing; I assume the intention of the rules is that a model must always look to climb as far as it can, but I can't really figure it out with these models as they are exceptions to the main climbing rule.
Top
  Profile  
Reply with quote  
 Post subject: Re: Spiders and Unscalable Obstacles
PostPosted: Tue Mar 28, 2017 7:56 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Sat Jan 14, 2017 3:58 pm
Posts: 119
Location: Wrexham, North Wales
Images: 1
i think with these circumstances its a bit of a 'house rule' situation. If I come across situations like these with other players, I normally suggest a roll-off but then apply the result to future games. Its just the nature of a game like this that if they wrote rules for every possible situation, the rulebook will be 3 times bigger & 3 times more expensive... better not give GW ideas! lol!
Top
  Profile  
Reply with quote  
 Post subject: Re: Spiders and Unscalable Obstacles
PostPosted: Wed Mar 29, 2017 12:41 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Thu Feb 20, 2014 2:39 pm
Posts: 967
Location: The Old Dominion
If the rules don't explicitly state that a model has to keep climbing once they start I don't see how it would matter whether they stay for 1 turn or 10. It's really just an extension of the rules of movement so it would follow that how far you go and when would be at the controlling players discretion. Like having a model sit in difficult terrain or on top of a wall or leaving them in a river.

However, I think that the rules for the movement of the giant spider uses the "climb on any surface, regardless of angle" as a fluff intro to the rule. I say that because it says "Therefore" at the start of the next sentence which implies to me that the preceding statement was an explanation rather than a rule. Later on the rule states that the spider "ignores obstacles" rather than can move full speed over them too. Which can be a whole other can of worms depending on what you take "ignores" to mean. If I where a judge I would say what you did was completely expectable mr. dude but that is just because I think "ignores obstacles" means treat all surfaces as open flat ground while still respecting the "obstacles" geometry, including verticality.

_________________
"Draw your sword with a heavy heart, but swing it with a heavy hand"
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 62 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: