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PostPosted: Tue Jun 28, 2005 5:07 pm 
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And more stuff about orcs on puppy dogs that cost 11 points.
http://www.one-ring.co.uk/phpBB2/viewtopic.php?t=3841

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PostPosted: Mon Jul 04, 2005 3:11 am 
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Ok, topic of the new weeks is Swan Knights of Dol Amroth. Are they worth their high points cost?

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PostPosted: Mon Jul 04, 2005 7:55 am 
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they definently are!!!
anyone who has ever battled them (like me) will know that they rock harder than anything else on a horse, but i dont field them for one simple reason.
they are too good.
i can use komt for the same purpose or royal guards on horse and they cost allot less than skoda witch means that i can field alot more of them.
on foot i have never really faced any of them so i wont go judging the unknown but on horse they are the greatest but most of the time there greatness is unneeded.
(you guys just wait to see what urft says of this, are u trying to get his attention or what. first wargs then skoda... he really loves them you know!)


but yeah thats what i think
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PostPosted: Mon Jul 04, 2005 3:40 pm 
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What happens when a skoda fights a Warg :twisted: .
If you field skoda you must field Imrahil too because of the gondor for dol amroth rule.
A skoda mounted with lance need 4+ to wound a warg rider, and has more chance to win a fight because of his fight value and his banner bonus. Imrahil need only a 3+ to kill a puppy dog. :)
And those puppy dogs need a 6 to wound imrahil and skoda.
When you have a few archers that can take out models that can hurt the skoda (like trolls or nasty berserkers ) The skoda can break the enemy line and smach the uruks or orks or gobbos or taliban. :twisted:
A skoda on foot has the same point cost as a minas tirith with shield/spear and the skoda looks better and is better.
A skoda on horse is 6 points more but get also 6 things more: :P
1: a higher fight value 2: one more courage 3: a shield 4: one more defense for his horse 5: The gondor for dol amroth rule 6: The model looks better :wink: .
I go on holiday tomorrow so i cannot post more about skoda :cry:
But when i'm back you will hear me again :twisted:

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 Post subject: archer pikes uruk-hai
PostPosted: Tue Jul 05, 2005 9:17 pm 
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if you put a row of crossbows followed up by 2 rows of pikes
i call this a pincushion.
I first heard this from white dwarf or something like that.
That way when the nemy runs in even though they suffer from a minus 1 attack youve still got two other dice rolls to back it up.

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PostPosted: Tue Jul 05, 2005 10:02 pm 
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sik ed - please stay on topic! We are talking about SKoDA now - and your comment about pikes and crossbows was completely irrelevant even to the previous weeks topic!

@yorda
yorda wrote:
you guys just wait to see what urft says of this, are u trying to get his attention or what

Well, I did have a couple of PMs from URFT suggesting topics.... SKoDA being among them... lol

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PostPosted: Mon Jul 11, 2005 12:58 am 
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Right, well that was a success... New week's topic is Archers. What do you shoot at first? Why?

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 Post subject: archers
PostPosted: Mon Jul 11, 2005 7:49 pm 
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Hey guys, I haven't been on here in a while (trying to juggle work and LOTR and guitar and socialising is NOT easy.) the site looks so cool now!

Anyway, down to business :D

In general, I would ALWAYS shoot wargs or horses first, as this will dramatically slow down their cavalry, preventing any chance of flanking you.

Also, as a general rule of thumb, you should always attack anything that could exploit a weakness in your army (for example: if you are using orcs (or any other slow-movers), you should target the cavalry, to increase the chances of avoiding any flanking manouver).

Here's a quick list of what I'd personally shoot at first (other than horses or wargs), for facing different armies:

===============================================

Goblins: -shamans (because of the fury spell)
-bowmen (if your opponent has any brains they would take a lot of them, as the volley fire only halves their chance of hitting, but doubles their range)

Isengard: -crossbowmen (the most dangerous archers in the game, but lower defence than most uruks)
-saruman (the palantir speaks for itself)

Mordor: -orc trackers (quite good archers, and I think they move fster than most orcs)
-orc shamans (see goblins)

Gondor: -engineers on siege engines (the repeater bolt thrower kills :evil: )
-rangers (good all-rounders)

Rohan: -heroes (they have quite low defence for heroes)

High elves: -archers (self-explanatory)
-glorfindel (if he gets near you, it's curtains for 90% of your army :shock: )

Wood/Mirkwood elves: -Haldir/Legolas (probably the 2 best archers in the entire game, but lacking in defence)

Dwarves: -archers/anyone without a shield (they're just so hard to kill... :x )

Well, I think that's all of the armies I've faced so far, and I used those tactics on practically every game and they haven't failed me yet. If anyone could add any other useful advice, I'd like to hear it. :D

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PostPosted: Mon Jul 11, 2005 9:40 pm 
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Any one that have brains in their heads instead of macaroni would know that a battle is won or lost in the combat phase. :idea:
So not in the shooting phase, the shooting phase is for supporting the cc phase ( close combat :x :P )
Volley fire is almost useless so get your archers in normal range first.
Then look at the targets that are in range and shoot at models that make difference in de combat phase that kill most of your troops.
Good should shoot at mordor trolls and the troll chieftain ( if you take a chieftain out you will win the close combat and the battle )
Evil should shoot at heroes on horses, heroes without horses will be less effective without extra movement + charge bonus. And you should not forget the lance bonus ( If you can take away the lance bonus of Imrahil, Boromir or faramir that would also make difference.:idea:
If their are troops that make not much difference in cc, then you should look at the defense of the troops.
For example:
A player field a bunch of stupid orcs and a troll chieftain, he let his evil beasts run to you in range of your archers. You can do 2 things:
1) you shoot at the orcs because of their low defense, so you can kill more orcs. Or 2) you can shoot the troll chieftain with a high defense and a low change for wounding him.
If you choose the 1 you get for example 10 orcs that will die :) but the chieftain will kill your troops in cc :( or you can shoot that big troll and let all the orcs life :wink: and kill those cowards in cc.
@ sephiroth:
- Shamans are behind other troops so you cannot shoot them
- Crossbow, shoot them if you can, but most of the time they are also behind other models.
- Orc trackers, Their are better targets like trolls or WARGS.
- Gondor+ Rohan shoot at heroes on horses, especially if they have lances.
- Elves : Legolas of course and archers.
- Dwarfes, hmmm high defense :oops:

Shooting at enemy bowmen if the enemy has also troops that are running to you is a very bad idea. If you shoot the troops that are running to you and beat them in cc you will win because the archers cannot shoot you in cc and you will have more models or better models in cc.
If both armies have 1 bunch of archers and 1 bunch of infantry.
And player 1 let his archers shoot at the enemy archers. player 2 will shoot at the troops. Player 2 will have more chance to win because in cc he is stronger and his archers cannot shoot at the models that are engaged in cc, evil can but it's 50/50 chance for hitting his own models.

So my advice is this:
1) models that can make a difference in cc.
2) defense values.
3) enemy archers ( only if the opponent don't move forward and that you can outshoot him )

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PostPosted: Mon Jul 11, 2005 10:06 pm 
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I know that anyone that's not stupid will have their shaman's behind troops, but you can still aim at them, so it's worth a shot, plus I said to aim for trackers because 99% of the time the enemy sends wargs out as a distraction so that they can get their army closer to you while you concentrate on them. I didn't say trolls because that's just common sense. I said at the start of my post that I was going to list off good targets excluding wargs and horses because I said that I would shoot them first. Also, I think the most important target when fighting elves is Asfolath, Glorfindel's horse, because with him, if he charges he gains a ridiculous number of attacks. So if your opponent has him, kill him before anything :!: followed by legolas and then haldir. If you happen to be gondorian, you can always call on the mighty Avenger bolt thrower :twisted:

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PostPosted: Tue Jul 12, 2005 6:40 am 
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thought i might contribute

kepp your achers in groups of 10 that means that you can volley and also they are a great distraction for opposing archers volley also means they can fire double the length so you can afford to kepp them back.
Make them shoot at the opposing archers or swordsmen

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PostPosted: Tue Jul 12, 2005 2:59 pm 
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that's a good idea Gothmog, especially if you are orcs or gobbos because it only halves your chance of hitting your enemies, so they're a good distraction and they can cause damage to your enemy, making them more irritating than a bad bout of diarhea :x

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PostPosted: Tue Jul 12, 2005 3:22 pm 
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yes i quite agree, with them distarcting the enemy and sending a group of swordsman up to them they dont know who to go for--Great! :D

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PostPosted: Tue Jul 12, 2005 10:15 pm 
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I have to say, this topic is getting along much better than my rip-off below..... :oops:

You guys should check it out, it's called "Formations topic" or something.

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PostPosted: Tue Jul 12, 2005 11:23 pm 
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calvary and trolls are always primary targets

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PostPosted: Wed Jul 13, 2005 4:40 pm 
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Quote:
calvary and trolls are always primary targets

Does cavalery also include Wargs ( orcs on puppy dogs ) :?:

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PostPosted: Wed Jul 13, 2005 6:01 pm 
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yes, calvary does include "puppy dogs"

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PostPosted: Tue Jul 19, 2005 6:52 am 
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Right then. Now, for this weeks topic Wormtongue and Similar To explain this: models such as Wormtongue and Denethor, who have particular special rules that make their use rather interesting in a game. Most of the time, they have low points cost, but they also often have disadvantages. What is everyone's view on these particular kinds of characters?[/b]

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PostPosted: Tue Jul 19, 2005 6:59 am 
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Now my turn. :o I was first to reply! What a surprise! :twisted: So...

Grima Wormtongue is a very handy model to have in your army. Just recently, while having a game at GAmes Workshop, I pitted my Isengard army against a Wood Elf army. As we drew into close combat, I was able to win a fight with one of my Uruk-hai against Haldir, and wound him. However, I would not have won the fight without Wormtongue. Haldir had a point of Might left, and I rolled a 6, whilst my opponent rolled a 5. Haldir could have used his point of Might to force a tie, and win, but with Worm within 6", his Might point was useless. After Haldir was wounded, he became more or less incapacitated for the rest of the match. This was because my opponent continually ran Haldir away from my attacking Uruk-hai, meaning he could not shoot. Ha! Haldir, from that point on served no purpose in the game. However, his bad form was still eclipsed by Legolas' - the "great elven archer" did not kill a single warrior over the entire game. :twisted:

By the by, I lost the game. I would have won. :) But my objective was to get 2 of my 4 Wargs off the board edge - and of course Wargs against Elven bowfire is never a pretty sight...

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PostPosted: Tue Jul 19, 2005 11:12 am 
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Here we go again :D I suppose we could include Lobelia to the list :idea:

Wormtongue
His special rule can be devestating to your opponents plan, especially if it relies upon alot of heroic actions to win. (a mounted rohan army).

There is only one problem with Wormtongue and that is the turnamentrules, you cannot have him in your turnament-army :( .
I always play with the turnamentrules, unless i'm playing a scenario.

Denethor
I belive many are put of by his special rule... well, i'm not.
His stats are as good as Faramir's, and with his low points cost you can afford to lose him. (in the new rulebook, will-points can be used to modify couragetests, this will make Denethor even better.)

In my Gondor Force I have Denethor leading a small group of warriors around the flank of my opponents battleline, hoping that his courage will hold and either go for his archers or the back of his battleline (Hammer and anvil tactic) and trap some of his warriors between my main battleline and Denethor's skirmishing force (double attacks :twisted: ).

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