jdizzy001 wrote:
I played a 350 pt game with Chief Hugh this evening. I played mordor orcs lead by Gothmog aside 2 castillians. Chief played a moria swarm with both the Goblin Kings coupled with a shaman and the troll from Angmar, whose name I forget. This was our first time using the new power atks for monsters. He broke my force in 4 turns. 4 Turns! Every turn he hurled Gothmog through my orc ranks like a rag doll! Even my castillians couldn't match power with the troll! The new monster rules really make you feel like you're fighting a monster. Gothmog survived 3 of the 4 throws. Each hurl killed 3+ orcs. Oh and the troll expended 1 might by the end of the game.
Seriously, how do you keep pace with the new monsters? They are so powerful. The power creep is obvious. However, power creep aside, what options are available to counter monsters now? I thought of a few: Black Root Vale archers, magic, another monster, and various expensive heroes (More expensive than Gothmog as he was thrown around like a rag doll).
I'm not going to lie, my pride has been harmed after such a match, I killed a total of 2 of his goblins (granted, he saved 4 with fury). He KO'ed my army, every last piece. Even without Fury, he killed my orcs at such a high rate I couldn't keep pace no matter what tactic I used. I'm not complaining, I'm shell-shocked. I knew the new monster power attacks were good, but this was unbelievable! Monsters are *very* strong now!
I wouldnt say power creep. The old monsters and the new monsters are the same, just with new abilities.
Yes, they are super tough. I put three cave trolls in at 550 and demolished lines of Gondorians with hurls that game.
Like they said, wraiths, positioning and higher fight power creep new heroes against them. Thats it.