All times are UTC


It is currently Fri Nov 01, 2024 10:40 am



Post new topic Reply to topic  [ 34 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Werewolf rules?
PostPosted: Mon Feb 17, 2014 6:07 am 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Thu Jul 09, 2009 12:24 am
Posts: 934
Location: Australia
Hey guys, WOTR has werewolf rules but what about SBG? Not sure if it does. Is it possible to make some SBG rules for them just by looking at the WOTR rules? Like, if we see the difference between wild wargs in WOTR and SBG we may be able to fill the gaps and make some werewolf rules.

_________________
My old WIP thread - http://www.one-ring.co.uk/phpBB2/viewtopic.php?t=16246&start=0
Top
  Profile  
Reply with quote  
 Post subject: Re: Werewolf rules?
PostPosted: Mon Feb 17, 2014 7:19 am 
Craftsman
Craftsman
User avatar
Offline

Joined: Fri Jul 31, 2009 2:46 am
Posts: 290
Images: 10
It's possible. I like the idea. I will see what I can do and post this week. My Moria can use some flavor.

_________________
Free speech carries with it some freedom to listen. -B.M.
Top
  Profile  
Reply with quote  
 Post subject: Re: Werewolf rules?
PostPosted: Mon Feb 17, 2014 12:35 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Thu Jul 09, 2009 12:24 am
Posts: 934
Location: Australia
Cool! I plan on sculpting some werewolves so it would be nice to be able to play them.

_________________
My old WIP thread - http://www.one-ring.co.uk/phpBB2/viewtopic.php?t=16246&start=0
Top
  Profile  
Reply with quote  
 Post subject: Re: Werewolf rules?
PostPosted: Mon Feb 17, 2014 1:08 pm 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Thu Jun 23, 2011 3:04 pm
Posts: 6308
Location: Wandering around looking for Middle-earth
Images: 58
Did someone mention werewolves? :puppy:

There are 2 options I see regarding SBG Werewolves. The first is to look at their pts in LoME and work out a profile e.g.:

Werewolf (Spirit, Monster) 50pts
Move F S D A W C
8" 6/4+ 5 5 3 2 5

Special Rules:
Terror

Or the second option is to use them as a current profile, depending on base size, it could be: Cave Troll, Dweller in the Dark, Warg Chieftain etc

_________________
"I am the Flying Spagetti Monster. Thou shall have no other monsters before me"
-FSM.
Top
  Profile  
Reply with quote  
 Post subject: Re: Werewolf rules?
PostPosted: Mon Feb 17, 2014 4:20 pm 
Craftsman
Craftsman
User avatar
Offline

Joined: Thu Aug 29, 2013 11:59 am
Posts: 425
Location: In your face!
I only know that they shouldn't be monsters, because tolkien werewolves are stronger wolves.
Top
  Profile  
Reply with quote  
 Post subject: Re: Werewolf rules?
PostPosted: Mon Feb 17, 2014 4:44 pm 
Craftsman
Craftsman
User avatar
Offline

Joined: Sun Jan 19, 2014 1:12 pm
Posts: 286
Some of them e.g. Carcaroth seem monster-sized and definitely not just big wolves.

_________________
"Release the Kragle!"
They were waiting 45 minutes to make that pun.
Totally worth it.
Top
  Profile  
Reply with quote  
 Post subject: Re: Werewolf rules?
PostPosted: Mon Feb 17, 2014 6:23 pm 
Craftsman
Craftsman
User avatar
Offline

Joined: Thu Aug 29, 2013 11:59 am
Posts: 425
Location: In your face!
I think he should be monstrous cavalry. Him using hurl seems stupid.
Top
  Profile  
Reply with quote  
 Post subject: Re: Werewolf rules?
PostPosted: Mon Feb 17, 2014 7:55 pm 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Thu Jun 23, 2011 3:04 pm
Posts: 6308
Location: Wandering around looking for Middle-earth
Images: 58
Hill-Troll wrote:
I think he should be monstrous cavalry. Him using hurl seems stupid.

Why would a Werewolf using hurl by stupid? They can pick up someone in their mouth and throw them. They are strong after all, and hurl doesn't have to mean hands.

_________________
"I am the Flying Spagetti Monster. Thou shall have no other monsters before me"
-FSM.
Top
  Profile  
Reply with quote  
 Post subject: Re: Werewolf rules?
PostPosted: Tue Feb 18, 2014 1:55 am 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Thu Jul 09, 2009 12:24 am
Posts: 934
Location: Australia
GothmogtheWerewolf wrote:
Did someone mention werewolves? :puppy:

There are 2 options I see regarding SBG Werewolves. The first is to look at their pts in LoME and work out a profile e.g.:

Werewolf (Spirit, Monster) 50pts
Move F S D A W C
8" 6/4+ 5 5 3 2 5

Special Rules:
Terror

Or the second option is to use them as a current profile, depending on base size, it could be: Cave Troll, Dweller in the Dark, Warg Chieftain etc


Are those stats exactly 50 pts?
Those stats seem pretty awesome, but it would be good if they had lower stats just so you can actually play a decent number of them without them being swamped by warriors.

_________________
My old WIP thread - http://www.one-ring.co.uk/phpBB2/viewtopic.php?t=16246&start=0
Top
  Profile  
Reply with quote  
 Post subject: Re: Werewolf rules?
PostPosted: Tue Feb 18, 2014 9:51 am 
Craftsman
Craftsman
User avatar
Offline

Joined: Sun Jan 19, 2014 1:12 pm
Posts: 286
I would have made them a fair bit like fast half-trolls. That seems like reasonable stats. E.g.
25 points.
F 5
S 5
D 5
A 2
W 2
C 4
M 8"
Rules:
Terror
Jaws of Thirst: Werewolves knock down on the charge.

_________________
"Release the Kragle!"
They were waiting 45 minutes to make that pun.
Totally worth it.
Top
  Profile  
Reply with quote  
 Post subject: Re: Werewolf rules?
PostPosted: Tue Feb 18, 2014 12:18 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Thu Jul 09, 2009 12:24 am
Posts: 934
Location: Australia
VandalCabbage wrote:
I would have made them a fair bit like fast half-trolls. That seems like reasonable stats. E.g.
25 points.
F 5
S 5
D 5
A 2
W 2
C 4
M 8"
Rules:
Terror
Jaws of Thirst: Werewolves knock down on the charge.


Hey, they look promising. When you say knock down on the charge, you mean if they win the combat right?

_________________
My old WIP thread - http://www.one-ring.co.uk/phpBB2/viewtopic.php?t=16246&start=0
Top
  Profile  
Reply with quote  
 Post subject: Re: Werewolf rules?
PostPosted: Tue Feb 18, 2014 1:59 pm 
Craftsman
Craftsman
User avatar
Offline

Joined: Sun Jan 19, 2014 1:12 pm
Posts: 286
Yep that's what I mean.
P.S. You might want to increase the points a bit or take down the defense from that profile. I'm not sure if they are a bit overpowered currently.

_________________
"Release the Kragle!"
They were waiting 45 minutes to make that pun.
Totally worth it.
Top
  Profile  
Reply with quote  
 Post subject: Re: Werewolf rules?
PostPosted: Tue Feb 18, 2014 7:04 pm 
Elven Warrior
Elven Warrior
Offline

Joined: Wed Dec 30, 2009 7:20 pm
Posts: 720
Location: Norwich, Great Britain
VandalCabbage wrote:
I would have made them a fair bit like fast half-trolls. That seems like reasonable stats. E.g.
25 points.
F 5
S 5
D 5
A 2
W 2
C 4
M 8"
Rules:
Terror
Jaws of Thirst: Werewolves knock down on the charge.


Except that the profile above is very undercosted, (as you've just pointed out). Removing the Half-Troll's one weakness (courage), effectivley makes it a mid-level hero without M,W,F.
With the knock-down I'd say 33 is fair. They pay +2 for each courage increase, -2 for defence and 5/6~ points for knockdown. :)

_________________
Sun is by sea-men always hoped for,
when they fare away over the fishes' bath,
until the brine-stallion they bring to land.
OERP
Top
  Profile  
Reply with quote  
 Post subject: Re: Werewolf rules?
PostPosted: Tue Feb 18, 2014 10:21 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Thu Jul 09, 2009 12:24 am
Posts: 934
Location: Australia
hmm Would jaws of thirst be able to be countered by a cavalry charge or visa versa?

Also I assume that they would not get the extra attack during the fight. Just double strikes (4) when they knock down.

_________________
My old WIP thread - http://www.one-ring.co.uk/phpBB2/viewtopic.php?t=16246&start=0
Top
  Profile  
Reply with quote  
 Post subject: Re: Werewolf rules?
PostPosted: Wed Feb 19, 2014 12:06 am 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Thu Jun 23, 2011 3:04 pm
Posts: 6308
Location: Wandering around looking for Middle-earth
Images: 58
Firstly, Werewolves are way too awesome to be represented by such a weak profile - they must have 3 Attacks! (or, yours is fine 8) )

Secondly (and more importantly), Jaws of Thirst is a silly name for a rule to do with legs not teeth, jaws of Thirst sounds like a rule where they must always charge an enemy when possible (because they are hungry), being hungry wouldn't make them more powerful on the charge, just more eager to get to the fight (so they can eat you), a better name would be something like "Pounce" or "Leap" or if you want to be cheesy - which I think you do - "Pounce of Death" or "Leap of Thunder"

_________________
"I am the Flying Spagetti Monster. Thou shall have no other monsters before me"
-FSM.
Top
  Profile  
Reply with quote  
 Post subject: Re: Werewolf rules?
PostPosted: Wed Feb 19, 2014 8:55 am 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Thu Jul 09, 2009 12:24 am
Posts: 934
Location: Australia
How many points would Vandalcabbage's werewolf profile be worth if they had 3 attacks?

33 plus ...?

_________________
My old WIP thread - http://www.one-ring.co.uk/phpBB2/viewtopic.php?t=16246&start=0
Top
  Profile  
Reply with quote  
 Post subject: Re: Werewolf rules?
PostPosted: Wed Feb 19, 2014 9:05 am 
Loremaster
Loremaster
User avatar
Offline

Joined: Sun Dec 16, 2012 4:21 pm
Posts: 1614
Location: Watford, UK
About 40 or so, I'd think
Top
  Profile  
Reply with quote  
 Post subject: Re: Werewolf rules?
PostPosted: Wed Feb 19, 2014 10:27 am 
Craftsman
Craftsman
User avatar
Offline

Joined: Sun Jan 19, 2014 1:12 pm
Posts: 286
About the name Jaws of Thirst it just means they are eager to get into battle ergo knockdown and is a reference to Carcaroth, one of whom's titles is the Jaws of Thirst I believe.
I made them two attacks because he wanted to take several of them, which can only happen if they are two attacks otherwise the points costs goes up too much. I was aiming for a giant spider type deal.
Plus I need a werewolf house profile for when I try to do house profiles from everyone in the silmarillion.

_________________
"Release the Kragle!"
They were waiting 45 minutes to make that pun.
Totally worth it.
Top
  Profile  
Reply with quote  
 Post subject: Re: Werewolf rules?
PostPosted: Wed Feb 19, 2014 12:38 pm 
Craftsman
Craftsman
User avatar
Offline

Joined: Thu Aug 29, 2013 11:59 am
Posts: 425
Location: In your face!
GothmogtheWerewolf wrote:
Hill-Troll wrote:
I think he should be monstrous cavalry. Him using hurl seems stupid.

Why would a Werewolf using hurl by stupid? They can pick up someone in their mouth and throw them. They are strong after all, and hurl doesn't have to mean hands.


It's just that i have never liked the idea of something like that throwing someone with their mouth as precise and deadly. Maybe it would work if it is a special hurl which is like if you would use a catapult.
Top
  Profile  
Reply with quote  
 Post subject: Re: Werewolf rules?
PostPosted: Wed Feb 19, 2014 2:29 pm 
Craftsman
Craftsman
User avatar
Offline

Joined: Sun Jan 19, 2014 1:12 pm
Posts: 286
To be fair, I hardly think what the trolls do is very precise either.

_________________
"Release the Kragle!"
They were waiting 45 minutes to make that pun.
Totally worth it.
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 34 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 220 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: