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 Post subject: The Ruins of Arnor - The Rescue
PostPosted: Wed Feb 05, 2014 5:49 pm 
Wayfarer
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My first ever game, played solo with my Arnor and Angmar battle companies...

The Rescue

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 Post subject: Re: The Ruins of Arnor - The Rescue
PostPosted: Wed Feb 05, 2014 5:54 pm 
Ringwraith
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Very nice, love the terrain and paint jobs!
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 Post subject: Re: The Ruins of Arnor - The Rescue
PostPosted: Thu Feb 06, 2014 9:41 am 
Elven Warrior
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Great terrain, and lovely looking miniatures; watching you using the old metal Orcs made the report even more enjoyable.

Where can I find the Battle Company rules? I have been intrigued.
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 Post subject: Re: The Ruins of Arnor - The Rescue
PostPosted: Thu Feb 06, 2014 12:51 pm 
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The core rules are here...

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 Post subject: Re: The Ruins of Arnor - The Rescue
PostPosted: Thu Feb 06, 2014 2:30 pm 
Ringwraith
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Lovely models and a great battle report! Thanks for taking time to write it up and post it. The old Rescue scenario really is not very well done as the fleeing Hero gets caught more often than not. There is an updated version of it in the DoS sourcebook that looks good and I might give it a try.

I don't know if you've seen them around, but I have an updated version of the Battle Companies Rules that includes both Arnor and Angmar Companies, as well as some new scenarios. I've just about finished my latest update, which will include all of the Desolation of Smaug releases. Just click on the link in my signature to get to the file.

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 Post subject: Re: The Ruins of Arnor - The Rescue
PostPosted: Thu Feb 06, 2014 2:57 pm 
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Thanks, Jonathan.

I actually found your PDF AFTER starting my Battle Company forces. I really like the Angmar list and will probably use your advancement tables going forward. I might replace my two wounded orcs with Wargs when they return from injury as well. My Arnor force is more of a 'regular army' detachment so I am comfortable with the Gondor rules for them.

It was total luck as I said in the report that the captain managed to escape the initial ambush. Seems like it would have been a quick game otherwise!

I'll keep an eye out for your update!

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 Post subject: Re: The Ruins of Arnor - The Rescue
PostPosted: Thu Feb 06, 2014 5:00 pm 
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Brilliant, look forward to reading more exploits of Captain Marko Steelknife.
Is that Bolt Action WW2 photos on your site?

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 Post subject: Re: The Ruins of Arnor - The Rescue
PostPosted: Thu Feb 06, 2014 5:14 pm 
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Those WW2 models are Artizan minis... They were actually painted up for an old school fantasy/WW2 wargame... Strumgeschutz and Sorcery!

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 Post subject: Re: The Ruins of Arnor - The Rescue
PostPosted: Thu Feb 06, 2014 7:30 pm 
Craftsman
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Nice report, quite tense even with the short length. Love the old-school metals, they look fantastic, especially the rangers and the arnor captain. Even the plumes on his looked manly (which is nearly impossible). One thing I found with Angmar is that you need to "level" them by fighting lower defence opponents since they have no real way of cracking high defence without the use of their Ghosts and Stalkers, both of which are high up the reinforcement tree.

Arnor are definitely one of the more competitive battle companies, since they have good archery, elites are basically handed to them on a platter, and they have such a cool theme too. It's such a shame that there's no real feasible way to create a third age arnor force with pure rangers to represent the post-kingdom, pre-grey company. Though they'd definitely look nice in an ambush type scenario...

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 Post subject: Re: The Ruins of Arnor - The Rescue
PostPosted: Mon Feb 17, 2014 7:41 pm 
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Very nice to see some more Battle Companies reports. I agree that in these games even one warrior makes a huge difference, and even a lowly warrior can build up quite a reputation in this way.
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