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 Post subject: Command/compel
PostPosted: Sat Oct 26, 2013 6:03 pm 
Kinsman
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I was just wondering about the above spell , is it possible to move a enemy hero who is behind his own warband , through said warband ,or do you have to compel him around the line , also can you compel someone who is in combat ?.
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 Post subject: Re: Command/compel
PostPosted: Sat Oct 26, 2013 7:55 pm 
Loremaster
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You can never move someone through other models unless:

1. The model being moved has the ring on.
2. The model being moved is the Goblin King walking over Goblin Town Goblins (which are removed as casualties as a result).
3. The model being moved has been Sorcerous Blasted (or similar magical effect).
4. The model in question is a projectile that has been thrown knocking models it hits (unless they have a strength 6 or greater, in which case it stops) to the ground.

Thusly the model must be moved around its warband.

You cannot compel a model out of combat.
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 Post subject: Re: Command/compel
PostPosted: Sat Oct 26, 2013 7:56 pm 
Elven Warrior
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You cannot compel any model through other models :)

EDIT: Looks like Bilbo got there before me with a much better explanation :P

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 Post subject: Re: Command/compel
PostPosted: Sat Oct 26, 2013 8:13 pm 
Kinsman
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Bilbo wrote:
You cannot compel a model out of combat.


I’m curious as to where you got this rule from.

Pg. 76 of the Hobbit Rules clearly states that: “a model can be targeted even if it is engaged in combat, unless the rules for the specific magical power state otherwise.

Under the Command/Compel description, it says nothing about a restriction against models in combat (the only restrictions are: making a model jump, leap, climb or lie down).

I've never run into this type of scenario when gaming but it seems like a nifty tactic (example: Compelling a Cave troll out of a combat with Frodo using Gandalf).

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 Post subject: Re: Command/compel
PostPosted: Sat Oct 26, 2013 10:43 pm 
Loremaster
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I can't find any reference, I believe it was in the old blue book FAQs page that has been taken down, and that's what we were told at the tournaments.
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 Post subject: Re: Command/compel
PostPosted: Sun Oct 27, 2013 12:07 am 
Kinsman
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Bilbo wrote:
I can't find any reference, I believe it was in the old blue book FAQs page that has been taken down, and that's what we were told at the tournaments.


Yep, I found it in a Best of White Dwarf magazine.

It basically predicates on the rule that once a model is in base contact it cannot move any more in that turn.

It's unfortunate that the Command/Compel description in the Hobbit rules doesn't address this with a simple sentence. :roll:

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 Post subject: Re: Command/compel
PostPosted: Sun Oct 27, 2013 7:16 am 
Loremaster
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Armandhammer wrote:
Bilbo wrote:
I can't find any reference, I believe it was in the old blue book FAQs page that has been taken down, and that's what we were told at the tournaments.


Yep, I found it in a Best of White Dwarf magazine.

It basically predicates on the rule that once a model is in base contact it cannot move any more in that turn.

It's unfortunate that the Command/Compel description in the Hobbit rules doesn't address this with a simple sentence. :roll:


I do hope that it is an oversight rather than an actual adjustment to the rules. The January tournament will probably come with a FAQ on this?
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 Post subject: Re: Command/compel
PostPosted: Sun Oct 27, 2013 7:45 pm 
Kinsman
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Thanks 8)
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 Post subject: Re: Command/compel
PostPosted: Mon Oct 28, 2013 1:22 am 
Ringwraith
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You can't compel a model out of combat as the model has to be free to move. As soon as a model is in combat it can't move.

Now, can you compel a model to dismount? There's a question...

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 Post subject: Re: Command/compel
PostPosted: Tue Oct 29, 2013 2:18 pm 
Craftsman
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It's a complex action, so no. You're only free to move the model.

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 Post subject: Re: Command/compel
PostPosted: Tue Nov 05, 2013 5:40 pm 
Ringwraith
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That was certainly the case in the old rules where the spell said 'may not be made to perform a complex action' but that sentence has been removed in the Hobbit rulebook.

As it stands the spell states that you can't make the model jump, leap, climb or lie down but that you can make the model enter difficult terrain, drop an item or charge an enemy. It specifically states the things you can or can't do with it now and has no generic cover-all statement to cover other situations.

For the record I agree with you but it's certainly not cut and dry.

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 Post subject: Re: Command/compel
PostPosted: Thu Nov 07, 2013 1:15 am 
Loremaster
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I hope that this is an over site rather than a change in the rules? The G.W. FAQ page for the Hobbit rules refers to "the rules for Immobilise/Transfix no longer state that the victim can do nothing further that turn" without stating either way that the model can or cannot be moved! It would be good if they could clarify what the situation is.
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 Post subject: Re: Command/compel
PostPosted: Fri Nov 08, 2013 6:16 pm 
Elven Warrior
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It doesn't matter if it is a complex action or a flying pig.

A model can move no further in the move phase if it has touched base contact with an opposition model and is STILL in base contact with said model.

That is in the rules. p.22 Charging Enemies paragraph 4.
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 Post subject: Re: Command/compel
PostPosted: Sat Nov 09, 2013 4:13 pm 
Loremaster
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 Post subject: Re: Command/compel
PostPosted: Sun Nov 10, 2013 12:06 am 
Kinsman
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Something stroke me reading this conversation, it seems that a model compelled can't move for the turn anymore as stated in the description. But that should mean this model counts as blocked if he loses a combat. It is specified in the description for Paralyse the model can move if he loses a combat though. Furthermore I don't have the rulebook in english so it may be a mistake of translation. Could someone clarify this ?
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 Post subject: Re: Command/compel
PostPosted: Sun Nov 10, 2013 1:51 pm 
Elven Warrior
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Command compel does Imobilised not paralysed.
Immobilised says you can back away
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