whafrog wrote:
Good point doc. We don't use special strikes, so I tend to forget about them.
I like 'em, it took us a few games to get into the habit of remembering them but once we got going I think it's a nice idea. They're clearly not perfectly implemented due to the balance issues but I like the idea that all these warriors now fight with different styles. There are obviously some issues such as Moria goblins essentially getting to re-roll 1s to wound all he time but that actually encourages you to take sword armed goblins whereas before you generally just saw spear armed goblins behind a D6 front line.
The axes also offer up some interesting tactical dilemmas concerning risk and reward. I do find that playing against dwarves or Khand is where the weapon rules tend to bog the game down a little as for so many combats (with Khazads etc.) the player has to decide A) am I fighting 2-handed B) am I special striking. It definitely can slow things down but overall I still think they're a nice addition.
I really like the tactical options presented when you start outnumbering your opponent - your rohan warrior with an axe will special strike whilst your rohan warrior with sword will feint against the moria goblin. The guy with axe uses his fight value to win and then the piercing strike and feinting re-rolls all, but ensure the kill. It's good fun.
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