powerhigh wrote:
so do both players write down how many might points they want to spend in secret before they start rolling the dice to see who wins? if one person writes 5 mights and rolls a 6 after does it mean he wastes all his might points for nothing?
As mentioned, players can spend Might after the rolls. In the case of competing Might expenditures, the player with priority gets final say on how much Might they spend. We don't like this rule however
so what we do is each player turns a die to how many Might points they commit to spending, then reveal at the same time. Any number that is impossible (eg: you have 3 Might, but you turn it to a 4) means zero Might is spent. This adds a little poker bluffing to the game.
powerhigh wrote:
also i don't really get the meaning of this sentence: if any of the dice equal or beat THE SCORE THAT THE SPELL WAS CAST ON, the model has resisted the power and there is no effect.
One thing not mentioned yet is that anyone with Will (or Resistance to Magic) can resist a spell. So Gandalf's relative prowess compared to Saruman isn't relevant. All a resister needs to do is spend a Will and roll a die: if it equals or exceeds the roll used to cast, the spell is resisted.