Wow, pretty tepid responses so far. I guess I'll be the first "enthusiast" to respond...
Ithillien wrote:
What's the game speed like?
A normal game can be played in a couple hours, depending on your familiarity with the rules. Start small (200 points or so) and work your way up, you'll soon discover ways to speed things up. More important though, games are fun whether tiny or huge. Some of the most fun games are the custom scenarios, eg Boromir, Merry and Pippin vs waves Uruk hai. Many games can have a turn limit, so it's more about strategy and objectives than just mashing two armies together.
Ithillien wrote:
Where's the focus? - Characters, the "poor bloody infantry:!:", cavalry, war macines, monsters or is it pretty balanced?
It's very balanced. You can make a viable force out of a horde of goblins, all cavalry (though you have to know what you're doing), or a small select group of heroes. War machines aren't a big part of most games, unless the scenario is specifically a siege.
Ithillien wrote:
How flexible are the armies?
What do mean by flexible? Most armies consist of 1/3rd bows (that is the max allowed), a bit of cavalry, a bit of magic, and maybe a monster. But you can make viable armies with all cavalry, or no bows, or...
Ithillien wrote:
How do things work? - companies etc
Normally you need a captain to lead up to 12 warriors in a warband, though there are some exceptions. You build your army by grouping war bands up to the point limit you've selected. Then you pick one of the generic scenarios. These scenarios might be something like, race to get the loot, or dominate the center, or control the most objectives, or who can punch through most quickly to the other side, or who can rack up the most kills.
One you get comfortable with that you can design your own scenarios.
Ithillien wrote:
What's the best bit about LoTR SBG?
The personal nature of the skirmish game makes for some epic moments, like Glorfindel the mighty Elf Lord failing to get his horse to jump a barrier and taking a wound from falling off his horse; or hobbits stoning Prince Imrahil to death; or when the game comes down to one of the Twins vs a Cave Troll, each with only one wound; or my son's specially painted grey-haired goblin who wins far more than his share of combats; or any number of whacky, exciting, or hilarious things that come up in every game.
I also like the custom scenarios and the storytelling that goes with it.
Ithillien wrote:
Are there any really over powered things? - Armies, particular units, Characters, monsters ...
On the whole the game is remarkably balanced. It's true that once you know what you are doing, certain armies tend to have advantages, but it's not overly skewed. For normal play you can have great balanced games with nearly any army.
Ithillien wrote:
What are the points like? - How big do the amies easily get?
The new war band system has changed how people thing of points, but I'd guess that most people's max game size would be 1000 points. That's plenty to fill a 6x4 board. If you're playing the generic scenarios, 500 points is a good viable start after you've fully learned the rules. This gets you around 30-60 models per side, depending on the army.