Sacrilege83 wrote:
@cal585, I've seen that version of Risk but never tried it. I played a futuristic version of Risk where you can even go to the moon on a separate board. I didn't enjoy that one all that much compared to the original. The funny thing I remembered the most with the one game I played with my friends; you start the game off by randomly nuking some territories by drawing a few territory cards so that area becomes nul and void for the entire game. All the nuked areas happened to be in the Middle-East! My friends and I had a good laugh about that one, and it makes sense too for a game based on the future.
Hmm, sounds a tad similar in some respects so maybe it's not for you. You draw a number of territory cards which are plagued for the game which halves armies in them. And the underworld board isn't that big a deal. You can only get one or two armies back a turn. Really it's main purpose is for a couple of extra victory points and to allow the loser to succeed somewhere
. It does focus heavily on things called Faith Tokens which you get each turn. They're used to either play/buy cards or bid for turn order. Rather like Might in SBG. If anyone is interested, there's a demo online:
http://www.wizards.com/avalonhill/gs_de ... _demo1.asp@ General Elessar - Tactics? Ouch, that's a hard one given the game is always different. I tend not to plan too far in advance as you really need to be fluid. Focus all your attentions on capturing one continent and holding it rather than spreading out too much and trying to make yourself seem less significant to the other players. I always seem to get in wars to the death with another player which takes us both out
. First couple of turns are your initial expansion phase in an attempt to take a continent if possible. Then consolidation and finally go on the attack in turn 4 or 5. Of course, the consolidation phase always ends up in a series of small raids to prevent continental bonuses or grudge wars. I seem to be one of the few people willing to take Atlantis as well. Everyone tends to be too afraid of it. If you're preparing an attack, buy death cards. If you're expecting one, buy sky (I once managed to block off the route into Germania on the last turn and win the game against everyone). Everyone goes Death for fun and Magic cards tend to be useful for their bonuses in the early game.
How about you? How do you go about it?
As for other games, I really want to try this:
http://www.cubicle7.co.uk/our-games/the-one-ring/Anyone had any experience?
I own their Doctor Who RPG which is rather nice, though I tend to be inexperienced at RPGs