A Shadowed Presence
Nári stood up, his spirits sinking. He could feel a presence, something sinister, something evil. Rubbing his forehead, Nári quietly woke Silé. “I can feel something,” he whispered. “It’s like fear, darkness even, is flowing through my blood, and I’m... frightened.” Silé nodded. “I can feel it too” he told the younger Dwarf. “A shadow moves towards my heart, and I fear... something.”
Good: Silé, Baeli, Fáli, Dwóin, Khîm, Lóni, Fári, Flói, Nári and Ári Evil: 6 Spectres (no Fell Light is in them, may walk through terrain) and the Tainted
To win, the Good side must protect the tavern and kill the Tainted.
Silé and Nári quickly woke the other Dwarves, before leading them outside the tavern. They could see the ground itself revolting before the presence of something they couldn’t see. Dwóin felt his limbs start to freeze, but shook it off, anger flowing through his veins. “Archers... Fire!” he yelled. One of the misty creatures that they could see dissolved as Fári’s arrow flew through it. This time Dwóin’s limbs froze before he could raise his bow, and his shout got stuck in his throat. Three axes and two arrows flew towards the mist, but they seemed to go right through it. A hissing sound alerted the Dwarves to the presence of the Rotten Shadow, as they rushed forwards, before they were swallowed up by the mist. Baeli’s axe spun, crashing through one of the spirits, which faded in front of his eyes. Nári watched in terror as part of the mist turned to ash in front of him. Flói and Silé also watched their enemies vanish like smoke as their axes spun fluidly. An evil dart flew through the air, somehow bouncing off of Silé’s armour, before him and Khîm, found themselves being drowned in the last of the mist. Lóni and Flói leapt to defend him, as Nári and Dwóin leapt at the Rotten Shadow, both finding themselves wounded by the Seeping Decay oozing from the evil being. The shadowy blade flew through the air, and Dwóin collapsed in agony. Silé gave a mighty cry, giving Flói enough time to swipe his axes through the spirit, and it faded before his eyes. Silé collapsed as another evil dart hit him, giving the Rotten Shadow time to attack Fári, who was defended by four angry Dwarves; Ári, Baeli, Khîm and Flói. Fári collapsed; the poisonous presence knocking him unconscious. Flói, Fáli and Ári all leapt at the Wraith, Fáli thrusting an arrow into the cloak, and the Wraith fled in terror.
Amazingly, Silé, Fári and Nári all recover from their wounds, whilst Dwóin remains injured. Good Victory – 4 Influence Points +1 for points difference (total 12). Silé gains a wound (2); Baeli increases his defence (6).
With the banishment of the Wraith, they felt the fear in their hearts and the unnatural presence begin to disappear. The Dwarves smiled and began laughing, carrying Dwóin inside with them, as the surviving villagers began to walk outside, into the streets, where small piles of ash could be seen.
_________________ C.A.P.T.A.I.N. = Crazy And Proud To Admit It Now http://chrisgomhobbyblog.blogspot.com/
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