lorderkenbrand wrote:
I'd also love to hear about Death&Glory's games at the GT.
As for the lists, I guess the WK will attract all the bowfire so i'd personally take at least one more named wraith to make it harder for your opponent to decide. That indecision might make the difference between a win and a loss!
The undying seems great value for money with 20 will points. The KoU and Dark Marshall and Shadowlord have some brilliant special rules, the latter will increase your chances of getting all 4 on fellbeast into combat.
As hithero mention, dispatching enemy heroes first should be the prime target. So you could EITHER compel them out into the open or black dart from a distance. Don't waste magical powers on enemy warriors, just heroes. Your entire army will cause Terror remember so bold moves to get your wraiths into combat will be to your benefit. I wouldn't leave them out in the open, once a ringwraith is unseated, you will lose roughly a quarter of your attacking potential so avoid enemy bowfire where possible. Certainly looks fun to play with though! I've used a Troll Cheiftain before and he's taken out enemy heroes before in a heroic combat, imagine what 4 RW on fellbeast can do especially if one or all call a heroic combat (not advisable for all of them). Test them out and see how you find each one.
The Shadow-Lord does seem to make the most sense to nullify bow-fire, which in massed numbers will be the death of my list - the only problem is that to upgrade one of the generic wraiths to him, I'll need to find an extra 30pts
- which really is going to come from the M/W/F reserves. If I drop the M & F on the 2 generic wraiths down to 1pt each, that means I've already scrounged back 20pts - I could do the same on the Witch King's M & F (so that he also has only 1 M & F) to get the extra 10pts, and therefore the Shadow Lord.
Revised list
Witch King of Angmar - Crown of Morgul, Fell Beast, 2 extra W, 1 extra M/F - 170
The Shadow Lord- Fell Beast - 170
Ringwraith - Fell Beast, 1 extra M/F, 3 Extra W - 130
Ringwraith - Fell Beast, 1 extra M/F, 3 Extra W - 130
Total = 600 dead.
There is just a quick question I have regarding his special ability though - if the models have to be within 6' to gain the effect of his ability, does the whole base have to be within 6' Or would it just have to touch the 6' ring, or would over half of it have to be within this area? It just seems a tad unrealistic and unfair if the whole beast can be obscured due to a teensy part of it's base falling within the shadow lord's 6' circle.
Thanks for your tactical advice
- I wasn't planning on using any magical power after I've dispatched the enemy characters and banners. And as it happens I have thought of a way to try and kill the rest of the enemy force without having to lure them out peice by peice (which I honestly don't think my friend/gondorian enemy would fall for, certainly not twice anyway), so you may as well review it.
It's simple really, either A) Send all 4 Wraiths round 1 flank and the rear, and proceed to charge them all in, engaging multiple enemies, and forcing the guys on the other side of the shield wall to move to the threatened side (there is potential here for the feigned attacks too) or B) Send 2 Wraiths round to each flank/rear, resulting in hopefully the same effect from guys in the centre.
My only concern with both tactics is that we're still only talking 3 attacks (Wraith & Fell Beast), and against a swarm of men or goblins that can be beaten by sheer weight of numbers (provided you pass your courage tests, at -1 courage in the case of good). I'll have to read up on knock-down attacks too
- EDIT: Just checked the knock down and extra attack rules... *cackles with glee* those wraiths would have more attacks than I thought they would... we're talking 3 attacks (2 from beast, extra attack for cavalry) at a Wraith's F value of 5 (better than everything except named characters, elf warriors, and named elves and dwarves) with the beasts str, which double if the beast knocks them over lol - and this is the generic wraiths, on the Witch King himself you'd have 4, again with all the above - take that rangers! Just checked the charge section too, so I'm good to go for attacking stuff that's in base to base contact
- I know my friend would try and weasel out of it in some way...
Any thoughts on the above revised list and proposed tactics?
Thanks.