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 Post subject: WOTR: Battle Report - Dwarves v Misty Mountains
PostPosted: Tue Nov 01, 2011 9:40 pm 
Elven Warrior
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Hi

This weeks battle was a fight for their lives as the dwarf army defend again the Misty Mountains army (complete with Dragon)... the battle field was a snow covered valley near to the entrance of Khazad Dum...
Full battle report with photo's: http://www.eastgrinsteadwargamers.blogspot.com/2011/10/wotr-battle-report-dwarves-v-misty.html

WOTR: Battle Report - Dwarves v Misty Mountains
Dwarf Army The Defenders of Khazad Dum
Gandalf the Grey (allies)
Dain Ironfoot
Balin Lord of Moria
3 x Khazad Guard
1 x Kings Champion
2 x Ballista
4 x rangers
4 x Shields
4 x archers
2 x warriors 2HW
1 x vault wardens

Misty Mountains Invasion force
Druzhag
Durburz, Goblin King of Moria
Dragon of Ancient times
Spider Queen
4 x trolls
3 x wild warg
3 x wild warg
6 x goblins
4 x goblins with shields
3 x goblin archers with shaman
3 x goblin archers with shaman

Well, this week’s battle was interesting. Craig wanted a break from WotR to have a battle of Trafalgar. I was set to take on Adrian (his brother) who used to play LotR 1000 points each. However, there were two others that were interested in WotR and had never played before so I agreed a 2 v 2 battle. Adrian and Ben as the Dwarves defending Moria, and me and Dougy as the goblins of the Misty Mountains.

With hindsight we should have stuck with 500 points per person, but everyone got carried away with the number of figures and it quickly became a 1700 v 2000 - Dwarves have to stop the goblins from entering their 1/3 and goblins have to kill all dwarves… Unfortunately Adrian was busy with running the club so once deployment had finished he left and I had to manage the game with 2 other newbs.

The Battlefield
The cold morning wind blew across the valley as the dwarves entered the field ready for battle; the snow had lain deep in the valley. The frozen mountain pass which led to the gates of Moria (6 x 4 playing long ways) would be heavily defended by every last dwarf.

The frozen lake on the east side (this was difficult terrain and the broken ice was impassable) came into view as the mist started to clear… then the distant sound of the goblin drums could be heard. There were snow covered trees with capacity for 2 companies and a build for 4 companies.

Deployment
The dwarves won priority and set up with a ballista on each hill at the northern end of the battlefield, the rangers on the east flank and their archers behind them. The Khazad guards took centre stage with Dain, followed by 4 companies of shields with 2 companies of 2HW behind them. On the west flank was the vault wardens.

We split our misty mountain army, Dougy deployed his goblin archers on the west side so that he could run to the building, the main goblin army took the centre with the trolls and warg behind (our first mistake as this meant we had to move ½ the goblins to allow them through), and a formation of goblin archers on the east side in front of the frozen lake.

Turn 1
The dwarves won priority and advanced, slowly but surely, the goblins also advanced, with the archers on the west moving to the building – the 2 shamans and Druzhag cast fire bolts and nature’s wrath spells and managed to kill 5 rangers and 2 Khazad guards.
At the end of the movement the goblin archers on the west side entered the building. The dwarf ballista’s both misfire, with nothing else in range for any of our archers or charging we progressed to:

Turn2
Goblins win priority

Movement
Druzhag summoned 3 companies of spiders and his shields advanced on the ice, he also cast fire bolt and natures wrath on the rangers killing 3.
The goblin spears ran OTD to create some space to allow the trolls and warg through, but didn’t create enough space. The shaman cast shatter shields and amazingly managed a 6, permanently destroying the dwarf shields (much to the delight of Dougy).

Druzhag casts fire bolt and natures wrath and kills 3 more rangers.

The dragon moved forward, hiding behind the spears and was preparing for the lines to meet so that he could fly to the rear and wreak havoc on the backs of the dwarves.

Dwarves marched to their 1/3 line, spread out and held the line, but at this point realized that their archers couldn’t shoot at anything as the rangers were in the way! The Kings champion walked to the side of the rangers and stopped… Gandalf cast blinding light and Druzhag fight to “0”

My archers having moved ½ distance are now on the edge of the pond, but out of range of the Kings champion and the rangers across the water.

Shooting
The goblins in the building tried to soften up the vault wardens, but with shields that size the goblin bows were ineffective, but still managed to kill one of them.

The rangers seeing the danger of the 3 companies of spiders in front of them (which also blocked their view of the goblins) fired and destroyed every last brood in one fowl swoop... the ballista’s split their targets, one hitting a troll and leaving a wound counter the other targeting the dragon, but failed to get a hit on him.

With the spiders dead, there were no units close enough to charge - end of turn 2.

TURN 3
The dwarves won priority again.

Movement
The dwarves went first and stepped over their line to close the gap with the advancing goblins. However, Gandalf the Grey and the rangers moved full distance and ATD to the east to allow room for the archers to move forward in to the gap, which they do using their full distance to get into range, but forgoing their shooting this turn.

The Kings champion walked to the side of the frozen lake just in range of my archers…

The goblin spears marched forward and tried to create enough room to allow the trolls through the side, but the gap was too narrow and so we had to push everything up the middle.

Druzhag cast another 6 spiders (lucky roll (again)) which were placed straight in front of the gap between him and both the archers and the rangers… cannon fodder me thinks!

The trolls start their surge up the middle with the warg following behind them… (Should have been at the front!), the dragon jumps over the line and lands on the flank of the vault wardens.

Shooting
The dwarf rangers having moved double distance, use Gandalf to call heroic shoot and are again able to fire, this decimates the spiders again with their volley. The dwarf archers now shoot at Druzhag’s shields and manage to kill 8, driving them back 6 inches.

The ballista’s both target the dragon but again fail to hit him.

The goblins turn; those hiding in the building fire at the dwarves with shattered shields and kill 3.

My goblin archers at the lakes edge fired at the kings champion 20 arrows hurtled across the frozen lake, and to my amazement I rolled 4 hits (having needed 6, then 5), which allowed me to roll twice on the VHtK table.

My luck with the dice was evident again when I rolled a 6 and was then allowed to re-roll - landing 4 wound counters on the Champion… the look on the dwarves face was clear even through the lingering mist.

Charging
The dwarf shields take the initiative and charge the goblin spears, while the Khazad guard and Dain charge a company of warg, my dragon fails to charge the rear of the dwarves.

Fight
The centre of the battle field started to clog up, but I went through the battles one by one ensuring that I didn’t forget anything (but I did forgot the dwarves had 2HW and relinquished a troll to cover the mistake)
13 goblins dead, for 5 dwarf warriors along with 2 warg. Fortunately the goblins pass the panic test.


Turn 4
Dwarves win priority

Movement
Again the dwarves win priority and decide to hold their ground apart from the Kings Champion who ATD straight towards Druzhag, running along the side of the lake to try avoiding the goblin bows, and to try to get in to the battle.

The Goblin spears consolidate their formation to allow the trolls through, who subsequently surge through the centre gap. Meanwhile Druzhag uses his last might point to summon 3 more companies of spiders (I keep rolling 6’s) and casts fire bolt and natures wrath on the Champion and manages to kill him before he has a chance to charge Druzhag formation of goblin shields.

The dragon flew straight to the eastern ballista and sat waiting for a shot to hit.

Shooting
The dwarves again open fire on the spiders and kill them all… still save Druzhag dying! Again, both ballista’s misfire leaving the dragon sighing in relief and his fire breath killed 2 crew, not quite as good as I hoped.

The trolls throw their weapons and kill a Khazad guard, while the goblins within the building again kill another 3 dwarf warriors.

Charge
The dwarves again press the attack charging the goblin spears, while the Khazad guard charge the warg and a troll; the remaining trolls surround the Khazad guard and charge – 2 of them managing unstoppable charges.
The Dragon charged straight into the rear of the rangers.

Fight
The ensuing battle is hard fought and leaves a troll and the 4 warg dead, as well as Dain and the Khazad guard. The Dragon ripped through the rear of the remaining rangers and killed them down to ½ of the last company – Gandalf is also killed.

Unfortunately time ran out and Adrian declared the battle a draw - the dragon and a troll were in their 1/3 so they failed their objective (Oops I forgot about the objective!, while the attacking army had not destroyed the defenders (although I am sure we would have!).


Final thoughts
keep it simple - the amount of figures with only me knowing the rules meant that I kept forgetting things as I had too much to try to sort out and manage (even forgot the objective otherwise I would have just charged everything into battle) and also had questions shot at me from all sides throughout the match - if this happens again, then I will either sit out and teach (although I love playing too much), or ensure the armies are small enough to manage.

I have previously set up with trolls in the front (last battle report Angmar v Dwarves) and allowed them to advance and soften up the enemy, this is a tactic I need to remember as the battle above took a bit of moving units to get them into the battle - this all took too long. This also needs to be the same for other beasts like the warg and spider queen.

Also, the dragon is 475 points for a reason - move him in earlier and allow him to do what he does best, breath fire, cast spell and kill dwarves!

Archers… I hear people say that shooting is ineffective in WotR, well sometimes it is, and sometimes it isn’t, I guess that’s the luck of the dice - who would have thought that goblins would have killed the Kings Champion at full range. I certainly always have archers/siege bows as it allows me to target the enemy at range. I am about to start painting my Rohan army and I have heard that they are also lacking, but I can’t wait to try them… expert riders who can move full range, fire and then charge, and if they win the fight and roll a 6, charge again, with infantry that have throwing weapons - awesome!

Man of the Match
The Dragon of Ancient Times, despite not being used early enough, he was able to swoop in, cast spells, breath fire, charge and kill loads of dwarves, all without being challenged, even my fear of the ballista’s was short lived (they have to hit me first!)

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 Post subject: Re: WOTR: Battle Report - Dwarves v Misty Mountains
PostPosted: Tue Nov 01, 2011 11:33 pm 
Elven Warrior
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Hi Leonardis,

Once again, good report. I've learned to fear facing the Dragon and he can be tough to handle without spellcasters.

Shooting is great against monsters, even bow. It is even somewhat alright vs def 5 troops. However, when people are playing with high-def troops, the bowfire no longer cuts it. One way to look at it is to look at the houserules people suggest - that really gives you a more precise idea of people's take on balance:
Eg. Forgottenlore suggests a better table to make VH2K and H2K monsters more durable. At present focus fire with bow (which can really be massed, unlike melee) and a little might kills them cheaply. One local used to field a lot of cave trolls with goblins and I used to like legendary bow units as monster hunters.
I boost Elven bowfire vs cheap heavy inf but haven't adopted the suggestion to give them rerolls because bow is already too good vs monsters.

In a world where there was more low def troops, bow would be great. So I think bow itself is fine, it is just that high def troops with shields are too cheap.

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 Post subject: Re: WOTR: Battle Report - Dwarves v Misty Mountains
PostPosted: Wed Nov 02, 2011 4:22 pm 
Kinsman
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how about having a house rule for bows that only effects formations of infantry, allowing rerolls because of the chance of missing 1 warrior but hitting another one in the row behind. this way bows could be better against infantry but because there is only 1 monster as a single model, it will not affect the monster in a bad way.

by the way great battle report, really nice board to play on there.
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 Post subject: Re: WOTR: Battle Report - Dwarves v Misty Mountains
PostPosted: Wed Nov 02, 2011 7:19 pm 
Elven Warrior
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Mighty.Uruk!!! wrote:
how about having a house rule for bows that only effects formations of infantry, allowing rerolls because of the chance of missing 1 warrior but hitting another one in the row behind. this way bows could be better against infantry but because there is only 1 monster as a single model, it will not affect the monster in a bad way.

by the way great battle report, really nice board to play on there.

Elven bowfire ignores shields. That neatly singles out those units that get high def too cheaply, while leaving the rest alone. I was really just suggesting to the OP though that there is pretty broad agreement that bowfire is useful against H2k and VH2K monsters.

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 Post subject: Re: WOTR: Battle Report - Dwarves v Misty Mountains
PostPosted: Wed Nov 02, 2011 10:40 pm 
Elven Elder
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Xelee wrote:
Mighty.Uruk!!! wrote:
how about having a house rule for bows that only effects formations of infantry, allowing rerolls because of the chance of missing 1 warrior but hitting another one in the row behind. this way bows could be better against infantry but because there is only 1 monster as a single model, it will not affect the monster in a bad way.

by the way great battle report, really nice board to play on there.

Elven bowfire ignores shields. That neatly singles out those units that get high def too cheaply, while leaving the rest alone. I was really just suggesting to the OP though that there is pretty broad agreement that bowfire is useful against H2k and VH2K monsters.


@Xelee, Isengard Trolls have shields, so that would mean the lves would be striking against a lower defence.

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 Post subject: Re: WOTR: Battle Report - Dwarves v Misty Mountains
PostPosted: Wed Nov 02, 2011 11:59 pm 
Elven Warrior
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I really apologise to the OP for this massive derailment! GtW: Isengard Trolls only have shields in the same mechanical sense that my Buhrdur is armed with a big hammer. That is, ruleswise it makes no difference.

Speaking of effecitve bowfire - To the OP, did I read you right in that you rolled again because you rolled a 6 (on the dice, not modified outcome) vs the VH2K table?

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 Post subject: Re: WOTR: Battle Report - Dwarves v Misty Mountains
PostPosted: Thu Nov 03, 2011 6:40 am 
Elven Warrior
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Hi
Thanks for the comments. Yes I did roll a 6 on the VhtK having already inflicted a wound counter on my first roll, which meant the 6 allowed me to roll again. It's in the GWS official online update!

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 Post subject: Re: WOTR: Battle Report - Dwarves v Misty Mountains
PostPosted: Thu Nov 03, 2011 7:19 pm 
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Hi Leonardis, this is the 1.1 FAQ? All I can see is a mention of EH2K (p3) in there.

I really hope they don't put that rule into VH2k as it would almost defeat the purpose of having it! :)

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 Post subject: Re: WOTR: Battle Report - Dwarves v Misty Mountains
PostPosted: Thu Nov 03, 2011 8:37 pm 
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Ah... Re-read the rule, yes your right. This wouldn't have changed the result other than the one wound counter, but still would have been killed with the magic the next round.

We have another battle this weekend with just me and Craig so hopefully I can concentrate on the rules for my own army and now 3 others aswell!

Thanks

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 Post subject: Re: WOTR: Battle Report - Dwarves v Misty Mountains
PostPosted: Thu Nov 03, 2011 10:06 pm 
Elven Elder
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Xelee wrote:
I really apologise to the OP for this massive derailment! GtW: Isengard Trolls only have shields in the same mechanical sense that my Buhrdur is armed with a big hammer. That is, ruleswise it makes no difference.


Also sorry, Isenard trols wargear lists a shield, and the wargear rules say a monster can carry a shield in their profile and the bonus to defence is alread added *(so without shields isengard trolls would be defence 7.

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 Post subject: Re: WOTR: Battle Report - Dwarves v Misty Mountains
PostPosted: Thu Nov 03, 2011 10:22 pm 
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Its just fluff though, and it doesn't really function like a shield in the conventional sense - ie it can't be flanked, doesn't add a specific amount of defense, and is instead always on so is in reality just part of the defense stat. Unless you play it that a ruin caster could shatter that shield?

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 Post subject: Re: WOTR: Battle Report - Dwarves v Misty Mountains
PostPosted: Thu Nov 03, 2011 10:26 pm 
Elven Elder
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Xelee wrote:
Its just fluff though, and it doesn't really function like a shield in the conventional sense - ie it can't be flanked, doesn't add a specific amount of defense, and is instead always on so is in reality just part of the defense stat. Unless you play it that a ruin caster could shatter that shield?


Yes, although that situation rarely arises.

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 Post subject: Re: WOTR: Battle Report - Dwarves v Misty Mountains
PostPosted: Thu Nov 03, 2011 10:31 pm 
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What no White vs Beige Grudge matches? In that case, if it did occur, and you were using my house-rules, the Isengard troll would be a little worse off. We wouldn't penalise him but then we always feel a little sorry of the Trolls.

Excepting the Buhrderer. Of course.

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 Post subject: Re: WOTR: Battle Report - Dwarves v Misty Mountains
PostPosted: Sat Nov 05, 2011 8:21 am 
Elven Warrior
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At the moment I am trying to get 40k players into WotR, but there are only a few players intrested.... I'm playing Craig with Dwarves again this weekend so need to pick an army/battlehost that's a bit different to face him...

Maybe the warg riders of Isengard, or gothmogs morannon orcs or even the black legion of mordor... Any thoughts?

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 Post subject: Re: WOTR: Battle Report - Dwarves v Misty Mountains
PostPosted: Sat Nov 05, 2011 3:30 pm 
Elven Elder
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I think you could have some real fun with the Black Legion, so I recoomend you use that, try and have maximum trolls, you have the models. Good luck 8)

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 Post subject: Re: WOTR: Battle Report - Dwarves v Misty Mountains
PostPosted: Sun Nov 06, 2011 10:27 pm 
Elven Warrior
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Thanks, but I went with 18 comps of Orc in Gorgoroth host, with 4 ballistas and 2 lots of 4 x morannon Orc with Gothmog.... I'll write the battle report this week and then post.
:)

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 Post subject: Re: WOTR: Battle Report - Dwarves v Misty Mountains
PostPosted: Sun Nov 06, 2011 10:33 pm 
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Can't wait to see it, even though I'm not too fond of the Gorgoroth Orc Horde normally, but since you went wraithless, looks nice, thpough i'd love to have seen that many trolls. Hope you did well 8)

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 Post subject: Re: WOTR: Battle Report - Dwarves v Misty Mountains
PostPosted: Sun Nov 06, 2011 11:08 pm 
Elven Warrior
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As long as you leave the Wraiths out, the Horde is actually a very cool and flavourful Battlehost.

Its good to see all the reports coming and the great amries must be showing the game in a good light, locally. We tend to play a range of games around here but I forsee a bright future for WOTR over the next few years.

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 Post subject: Re: WOTR: Battle Report - Dwarves v Misty Mountains
PostPosted: Mon Nov 07, 2011 8:05 pm 
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Hi, I have written the report, just need to add all the photos to the blog before I post it.

Our club mainly plays 40k, and a few play fantasy or Trafalgar, but there is a lot of intrest in WotR, so fingers crossed for more people to fight :-). BTW, I didn't use a ring wraith!

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 Post subject: Re: WOTR: Battle Report - Dwarves v Misty Mountains
PostPosted: Sun Nov 13, 2011 6:15 pm 
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ah wow, lots of ideas on isenguard trolls and stuff, cool

hope you get that report up leonardis!
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