All times are UTC


It is currently Mon Nov 25, 2024 11:43 am



Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: [BCUpdate] Faction: Shire
PostPosted: Sat Aug 13, 2011 5:34 am 
Ringwraith
Ringwraith
User avatar
Offline

Joined: Wed Feb 08, 2006 1:56 am
Posts: 1938
Location: Louisville, KY
Images: 18
Greetings, once again.

I thought I had finished all of the different factions, but Dezartfox pointed out that I had forgotten to do one for those who wish to play Hobbits. He put together the basic structure of this Faction sheet, and I just tweaked it a bit (with his kind permission) to fit in with all the rest. So, for those of you with hairy feet, enjoy!

--------------------------------

Faction: The Shire, 1.0

A peaceful and idyllic place, the Shire is known more for its produce, wine, and pipeweed than its martial prowess. Due to the unceasing vigilance of the Dunedain, the Hobbits remain blissfully unaware of the darkness that is descending over Middle-earth. However, it is not unheard of for Hobbits to take up arms in defense of their homelands, and according to Shire records, a group of Hobbits were even sent to assist at the Battle of Fornost. Never underestimate the small folk!

Starting Company
Dunedain (must be your Lieutenant)
5 Hobbit Shirriffs
5 Hobbit Militia
4 Hobbit Archers

Equipment
Spear (Dunedain & Rangers only)...........1 Inf.
Armor (Heroes only).................................1 Inf.
Pony (Hobbit Heroes only).......................1 Inf.
Horse (Human Heroes only)....................2 Inf.
Signal Horn (Hobbits only).......................4 Inf.

Promotions
Hobbit Militia → Hobbit Shirriff

Reinforcements (D6)
1 -- No Reinforcements
2 -- Hobbit Militia
3 -- Hobbit Shirriff
4 -- Hobbit Archer
5 -- Choose one of the above
6 -- Ranger of Arnor

**A note about Shire Battle Companies**
Given their small stature, the Hobbits rely on the old adage that there is safety in numbers. A Hobbit Battle Company may have up to 20 members.

The Dunedain is considered to have a base cost of 9 points before factoring in his Might, Will, and Fate.

Special Rules
To Me, Shirefolk! -- The Hero has gained the respect of his peers and they readily follow his directions. The range of this Hero’s Stand Fast! is 12”.

Nimble -- Those who have made a study of Hobbits note that they are remarkably agile and are able to weave and dodge around larger, clumsier creatures. Anytime this Hero is wounded, he may roll a dice and on a result of 6+ the wound is ignored. The second time this rule is chosen, the saving throw is improved to a 5+. The player may elect to use Fate points on any wounds that are not saved in this manner.

_________________
Respectfully,
Jonathan

Do what is right, love mercy, and walk humbly

Battle Companies
Top
  Profile  
Reply with quote  
 Post subject: Re: [BCUpdate] Faction: Shire
PostPosted: Mon Aug 22, 2011 9:37 am 
Loremaster
Loremaster
Offline

Joined: Mon Jun 06, 2011 7:07 am
Posts: 2088
Very wel..Lovwe the alliance of Hobbits and men... 8)
Top
  Profile  
Reply with quote  
 Post subject: Re: [BCUpdate] Faction: Shire
PostPosted: Sat Sep 03, 2011 11:13 am 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Thu Apr 01, 2010 11:33 pm
Posts: 3688
Location: Atlanta GA. U.S.A.
Images: 14
Don't forget Ruffians!

_________________
"the same as a duck you must be made of wood"
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 97 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: