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 Post subject: WW2 Map Campaign with pictures
PostPosted: Fri Jul 08, 2011 11:28 am 
Loremaster
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Hey I'm making a map campaign, to adopt for my WW2 rules, some rules might seem strange here since I have not posted the game rules, heres what I've got so far:

Image
The whole map
Image
Computer version with the territories named
Image
With counters, I still need to make alot more!
Image
France falls
Image
Uh Oh
Image
African Colonies
Image
Soviet advance
Image
All the counters so far

Basic Rules
-If an army cannot retreat after a defeat, it is destroyed completely.
-Any seaborne invasions must be represented through an actual sea attack.
-The casualty aftermath retreat on an ocean would receive a -1 to their roll.
-Game lasts 6 turns, after the 6th turn, whoever has the most objectives wins the game, if it is tied then whoever has the largest army wins.
-The Axis cannot forcefully destroy a British army or attack the British alone until turn 2.
-The Soviet Union cannot attack Germany until turn 3.
-If you attempt to liberate a former neutral country then you get a +1 to your casualty aftermath.
-If a capital is taken then all of those territories of that capital will go to the victor and turn into Territory Defense 1
-The Soviet Union casualty aftermath ignores the dead and will be replaced by wounded.
-The first 3 turns the Axis goes first, the last 3 turns the Allies move first.
-Neutral countries have a territory defense of 3 and after every battle it is reduced by 1
-Decide a scenario, if both sides don’t agree then roll for it, all scenarios end on turn 3 but on a 5 or a 6 they continue for another turn, do this until the game ends.
-All armies may start with a maximum of 400 points
-If the game is a draw then the defender has won.

Points
-Major Victory-5 Points
-Minor Victory-4 Points
-Draw-3 Points (attacker gets 4 points)
-Minor Defeat-2 Points
-Major Defeat-1 Points
-Total destruction-0 Points

Casualty Aftermath
-1,2-Dead
-3.4-Wounded (next turn roll again, on a 4+ they would return, 3- they would still be wounded)
-5.6-Return next game

What to spend with Points
-3 Points-Add 1 to casualty aftermath per army.
-5 Points-Roll for replacements (4+ per death) per army
-2 Points-Upgrade territory defense.

Territory Defense
-1-1 HQ, 1 Rifle Squad, 1 Light Weapon
-2-1 HQ, 2 Rifles, 2 Heavy Weapons, 2 Light Weapons
-3-1 HQ, 2 Rifles, 2 Assaults, 2 Heavy Weapons, 2 Light Weapons, 1 Tank

German Objectives
-Take France.
-Take Soviet Union
-Take Scandinavia, Holland or the Balkans.
Italian Objectives
-Hold at least two of the following territories; Algeria, Libya and Egypt
-Take the Balkans
British Objectives
-Take Germany.
-Take Italy.
Soviet Objectives
-Take Germany.
-Hold at least two out of the following territories; Poland, Central Europe, The Balkans, Scandinavia and The Baltics
French Objectives
-Hold France

Territories and Armies
-British-Britain, Egypt-2 Armies
-French-France, Algeria-1 Army
-Soviets-Soviet Union-1 Army
-Germans-Germany, Central Europe, Poland- 3 Armies
-Italians-Italy, Libya-1 Army
-Neutral-Scandinavia, Baltics, The Balkans, Turkey, Spain

BTW can anyone suggest what an ARMY token should be? The tokens I have just exist to show which territory belongs to who.
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 Post subject: Re: WW2 Map Campaign with pictures
PostPosted: Fri Oct 21, 2011 12:07 am 
Kinsman
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Joined: Fri Jul 09, 2010 9:03 pm
Posts: 131
Location: Scotland
maybe use one single model from that particular army?

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