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PostPosted: Mon Mar 29, 2010 12:25 pm 
Kinsman
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Due to me running out of ideas, I am now offering house profile commissioning: PM me with your fave historical character and I will try to make a house profile for it.

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PostPosted: Mon Mar 29, 2010 12:46 pm 
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Adanedhel wrote:
General Elessar wrote:
Yep. There is any hero with over 3 Will who doesn't have magic.


King of the Dead :P


Just to add to that - treebeard. However, 3 does seem to be the maximum amount of either M/W/F MOST heroes get.
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PostPosted: Wed Mar 31, 2010 4:24 pm 
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emperor_thompson wrote:
Adanedhel wrote:
General Elessar wrote:
Yep. There is any hero with over 3 Will who doesn't have magic.


King of the Dead :P


Just to add to that - treebeard. However, 3 does seem to be the maximum amount of either M/W/F MOST heroes get.


And the Balrog...

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PostPosted: Sat Apr 17, 2010 8:32 am 
Kinsman
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O.K., sorry for the hiatus.

Anarion: 95 pnts
M/W/F
3/3/1
F 6
S 4
D 7
A 3
W 2
C 6
Wargear:
Heavy Armour+Sword
Horse 10 pnts
Shield 5 pnts
Greatsword(see special rules) 10 pnts
Special Rules Greatsword If Anarion uses this powerful blade, his fighting ability is increased. Whenever Anarion uses a might point to increase one of his 'to wound' rolls, roll a dice. If it is a 3 or more, it is for free(no might point expenditure).

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Last edited by ShadowMaster26 on Sat Apr 17, 2010 2:00 pm, edited 2 times in total.
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PostPosted: Sat Apr 17, 2010 11:23 am 
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I think he is slightly under-priced, perhaps bring it to 105 or something perhaps?

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PostPosted: Sat Apr 17, 2010 11:26 am 
Kinsman
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You have a point (Pun) so I'll bring him up to 95

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PostPosted: Sat Apr 17, 2010 1:19 pm 
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For his wargear, I think you should change "Heavy Armour" to whatever Elendil and Isildur have. It's something like "Intricate Heavy Armour".

And how about the option for a horse?

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PostPosted: Sat Apr 17, 2010 1:59 pm 
Kinsman
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Good point about the horse, I'll add that.

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PostPosted: Tue Apr 20, 2010 11:41 am 
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Bard: 90 pnts
M/W/F
3/2/2
F 5/3+
S 4
D 5
A 2
W 2
C 5
Wargear
Armour+Bow
Special Rules Black Arrow Bard carries this deadly weapon. He may use it once per battle. If Bard uses the Black Arrow, it replaces his Expert Shot rule for one turn. The shot will hit on a 2+. In addition, if it wounds the target is automatically slain, regard less of it's wounds. Heroes can try to save this wound with fate but if they do not succeed, they are slain.
Expert Shot See Haldir.

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Last edited by ShadowMaster26 on Thu Apr 22, 2010 8:21 am, edited 2 times in total.
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PostPosted: Tue Apr 20, 2010 3:35 pm 
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For the Black Arrow rule, I would just have the bit about if the model suffers a wound he is slain outright. I would leave out the 2+ to hit and 1+ (he wounds automatically?) to wound.

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PostPosted: Tue Apr 20, 2010 5:53 pm 
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He means that the die rolle to wound would get +1 to it (so a roll of 6 would be a 5 etc).

I think it randomly hitting on 2+ is a bit extreme combined with its ability to be more likely to wound and on top of all of that removing the model entirely if it does wound. Also, would the 2+ to hit, +1 to wound, auto-kill be on both shots? (I'm assuming Haldir's Expert Shot is that two shots per turn one.)

I would say have only 2 out of the 3 abilities and maybe state that when using the black arrow, he may only shoot once. I think the auto-kill is more appropriate than +1 to wound and I also think the 2+ to hit is fairer for the one off shot, but am undecided, lol :P
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PostPosted: Wed Apr 21, 2010 7:57 am 
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The Arrow is on only one shot.
I might drop the +1 to wound, but he killed Smaug in one shot, so the auto-kill-if-wound seems appropriate.
On second thought, I will remove the +1 as he has a fair chance to kill a troll with it.

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PostPosted: Wed Apr 21, 2010 7:57 am 
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Oops, double post.

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PostPosted: Wed Apr 21, 2010 12:22 pm 
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ShadowMaster26: In that case, I think the rule sounds more fair. "If Bard uses the Black Arrow, it replaces his Expert Shot rule for one turn. He may not move, but hits on a 2+. If this shot causes a wound, the model has one chance to save it using Fate and Might as normal. If this fails, the model is slain outright and removed from the game as it has pierced some vital organ, such as a Dragon's Heart."
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PostPosted: Wed Apr 21, 2010 3:47 pm 
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Hashut's Blessing wrote:
ShadowMaster26: In that case, I think the rule sounds more fair. "If Bard uses the Black Arrow, it replaces his Expert Shot rule for one turn. He may not move, but hits on a 2+. If this shot causes a wound, the model has one chance to save it using Fate and Might as normal. If this fails, the model is slain outright and removed from the game as it has pierced some vital organ, such as a Dragon's Heart."


Much better. 8)

Just remember to add that he can only use the Black Arrow once per game.

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PostPosted: Wed Apr 21, 2010 3:51 pm 
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I've just thought of something. How about Bard automatically has one Black Arrow, but can buy more for additional points? I don't particularly like the idea myself, but it's kind of interesting. :)

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PostPosted: Wed Apr 21, 2010 6:54 pm 
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That could work, however, it should be limited. And also, I would give him a longbow.

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PostPosted: Wed Apr 21, 2010 7:36 pm 
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I agree on the limit not more than three and i also agree on the longbow
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PostPosted: Thu Apr 22, 2010 1:32 am 
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I'd already presumed that it was a longbow. Yes, he should have a longbow, yes each black arrow should be one use only.

As to the buying of extra black arrows, I like the idea, just not sure on the balance. Killing a model outright each time: sounds like 20-25 points minimum per arrow. A maximum of 3 is definite (two additional arrows that is), but I think that to counteract the strength of the ability the cost would have to be far higher. It can theoretically kill a Mumak, Sauron, Trolls, Dragons etc. 3 turns of killing such expensive models? I think keep just the one, primarily for balance issues, but also because he only actually has and uses one as far as I recall.
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PostPosted: Thu Apr 22, 2010 8:20 am 
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I thought a normal bow would work better for theme.
I will not allow extra black arrows. Totally unthemed and overpowered.
However I like Hashut's Blessing's rewording.

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