All times are UTC


It is currently Sun Dec 01, 2024 4:18 am



Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Chill Aura and Opposed Might
PostPosted: Tue Dec 15, 2009 6:03 pm 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Tue Nov 17, 2009 9:21 pm
Posts: 13
If an enemy Hero is under the effect of Chill Aura which reduces the result of their dice roll to win a fight, can that enemy Hero then use a Might point to bump up their dice roll again?

If the enemy Hero rolled a 6 in battle, Chill Aura would cause that roll to count as a 5 towards winning the battle.

Does Might affect the final value, or just what the dice would have rolled (max 6)?
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Dec 15, 2009 6:34 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Mon Aug 31, 2009 11:25 am
Posts: 506
Location: netherlands
It's the same rule as rules for 2 handed weapons and in that rules they say you may use might to make it to a 6.
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Dec 15, 2009 6:58 pm 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Tue Nov 17, 2009 9:21 pm
Posts: 13
So does that mean, if I roll a 6 and my enemy rolls a 6, he can't use any Might to affect the dice roll, and that the final verdict would count as a 5 from the Chill Aura?
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Dec 16, 2009 3:30 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Mon Aug 31, 2009 11:25 am
Posts: 506
Location: netherlands
you can make a 6 of it read my other answer.
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 21 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: