SuicidalMarsbar wrote:
There is already a thred in the house rules topic covering generic wizards, but i am in a similar situation as you, this is what i use:
Wizard: 65pts
F S D A W C M/W/F
6 4 4 1 2 6 2 4 2
Wargear: Hand weapon, Throwing weapons
Horse (10pts)
Enchanted blade (5pts)
Special rules (some for purchase):
Terror (5pts)
Staff of power (15 pts): this character may expend a single point of will per turn without depleting his will stock
A wizard is never late (25pts): Rather than deploying this model at the start of the game, you may choose for him to enter the board 6" in from your deployment zone for every turn that has passed (If you chose for him to be deployed on turn 4, he may deploy 24" from your deployment zone)
Battle wizard (15pts): this model gains an extra attack and regains a will point for every wound done by it in close combat
Enchanted blade (5pts): This model may re-roll one of its dice in a fight and gains +1 on the roll to wound
Magical powers:
Transfix 4+ 12"
Renew 3+ 6"
Sorcerous blast 5+ 12"
Strengthen will: 3+ 6"
Thanks for that! I never realised it was in the house rules so I apologise for that. I was thinking:
F S D A W C M/W/F
6 4 5 1 3 5 3 6 2
Points: 90-100
Wargear: Enchanted Blade, Throwing weapons
Magical powers:
Transfix 4+ 12"
Renew 3+ 6"
Sorcerous blast 5+ 12"
Strengthen will: 3+ 6"
I was also thinking about adding something like a special rule for his dragon that accompanies him, any ideas?