All times are UTC


It is currently Sun Nov 24, 2024 4:53 pm



Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Fielding Angmar in the age of ME SBG
PostPosted: Wed Sep 05, 2018 8:14 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Sun Feb 05, 2012 8:41 pm
Posts: 172
I have never played Angmar in the previous editions but I own pretty much every model from the army list. Could some battle-hardened veteran give me a hint? I enjoy mid-level battles - so 500 to 700 points :) Thank you!

_________________
My This and That Again WIP blog: viewtopic.php?t=25598
Top
  Profile  
Reply with quote  
 Post subject: Re: Fielding Angmar in the age of ME SBG
PostPosted: Thu Sep 06, 2018 12:07 pm 
Craftsman
Craftsman
Offline

Joined: Mon Jun 25, 2018 12:51 am
Posts: 489
Location: Arda, somewhere between Rivendell and the void.
Images: 2
Never played, but tye sourcebooks can be found on scribd... They give good tips for army buildings. Some monsters for brutal power are a must, though.

_________________
By all that you hold dear on this good Earth,
I bid you stand, men of the West!
Top
  Profile  
Reply with quote  
 Post subject: Re: Fielding Angmar in the age of ME SBG
PostPosted: Thu Sep 06, 2018 1:38 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Sun Feb 05, 2012 8:41 pm
Posts: 172
Cave Dragon wrote:
Never played, but tye sourcebooks can be found on scribd... They give good tips for army buildings. Some monsters for brutal power are a must, though.


I own the new army list book but would appreciate Angmar veterans opinion.

_________________
My This and That Again WIP blog: viewtopic.php?t=25598
Top
  Profile  
Reply with quote  
 Post subject: Re: Fielding Angmar in the age of ME SBG
PostPosted: Thu Sep 06, 2018 2:01 pm 
Craftsman
Craftsman
Offline

Joined: Sun Feb 09, 2014 5:40 pm
Posts: 390
Location: Massachusetts, USA
I've played against Angmar a lot in the past, here's some thoughts...

Shade is a must, although the new rules do nerf him a bit...
Barrow Wrights are sneaky good, Paralyze is a devastating spell
Burdhur is very good, but a regular cave troll is a good choice as well
adding in a Wraith - especially either Witch King or Dwimmerlaik - is always effective, albeit a bit less so with the new rules.
Other than that, the rest should be a whole bunch or orcs, shields in front, spears support, add in a Shaman for Fury if you can and a banner can be useful as well....

Hope this helps....

_________________
T'was in the darkest depths of Mordor, I met a girl so fair..
But Gollum, and the evil one crept up and slipped away with her..
Top
  Profile  
Reply with quote  
 Post subject: Re: Fielding Angmar in the age of ME SBG
PostPosted: Thu Sep 06, 2018 5:24 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Mon Jul 21, 2014 5:29 pm
Posts: 82
Location: Lewisville, TX
At 700, I'd bring the Witch King or Tainted on a fellbeast, a cave troll or Burdhur, a shade (the nerf wasn't that bad, seeing as they have 8 will), a bunch of orcs, a couple of spectres, and maybe a barrow wight and/or some warg riders.

At 500, I'd drop Burdhur, the fellbeast, or the shade, and however many orcs need to be dropped to get the list to 500.

ja33 wrote:
I've played against Angmar a lot in the past, here's some thoughts...

Shade is a must, although the new rules do nerf him a bit...
Barrow Wrights are sneaky good, Paralyze is a devastating spell
Burdhur is very good, but a regular cave troll is a good choice as well
adding in a Wraith - especially either Witch King or Dwimmerlaik - is always effective, albeit a bit less so with the new rules.
Other than that, the rest should be a whole bunch or orcs, shields in front, spears support, add in a Shaman for Fury if you can and a banner can be useful as well....

Hope this helps....
The Witch King got better with the crown buff (It's cheaper and gives 1 re-roll on casting/resist rolls in addition to the extra attacks). The Dwimmerlaik was hit hard by the new rules. The Tainted got a huge buff, and is definitely worth considering now - not having the aura always active actually makes it better, because it doesn't stop your heroic moves when you need them anymore, and he got +1/2/1 m/w/f.

Angmar Shaman lost Fury. They have Wither and instill fear instead of fury and transfix. Wither is pretty good, so they're not all bad now, but a Barrow wight for paralyze is probably better.

Cave trolls got better with burly and 2h hammers. Wild wargs, warg chieftains, and warg riders are a bit better as well.
Top
  Profile  
Reply with quote  
 Post subject: Re: Fielding Angmar in the age of ME SBG
PostPosted: Sat Sep 08, 2018 5:11 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Sun Feb 05, 2012 8:41 pm
Posts: 172
Thanks for your ideas!

_________________
My This and That Again WIP blog: viewtopic.php?t=25598
Top
  Profile  
Reply with quote  
 Post subject: Re: Fielding Angmar in the age of ME SBG
PostPosted: Thu Sep 20, 2018 2:23 am 
Wayfarer
Wayfarer
Offline

Joined: Wed Jan 06, 2016 3:22 pm
Posts: 33
Do you thing wargs with the warg chieftain is solid?
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 124 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: