Hasufel wrote:
I'm struggling on a decent approach to painting Gondorian stonework. I was thinking of using a light grey and washing it back in browns for age and then bringing it back up with a three stage drybrush of darker and lighter greys, but I don't have any brown ink to make the washes at the moment.
Do you have any sweet ideas for Gondorian stone?
Keep it going man, keen to see moarrrr!
~Hasufel
I developed a similar approach to my 12 foot long Rammas Echor project...
If you follow the book refs rather than the visual refs from the film then Minas Anor (later Tirth), Osgiliath and Minas Ithil (later Morgul) were more or less contemporary in build. The first wall (and by inference the Great Gate of Minas Tirith) were the earliest and described as darker compared to the other levels of the City, designed with stonework so seamless that blocks and joints were barely visible (like the living rock of mount Mindolluin). The tower of Ecthelion at the top was effectively the only truly 'white' bit. We also tend to think of historic castles as always looking like they do now, with stonework exposed... The White Tower of the Tower of London was called that because originally it was covered all over with chalky white plaster and even had red painted lines of blockwork. It was an in your face theatrical statement of power that was visible for miles.
The Rammas Echor was built much later to defend the fields and farms of the Pelennor and the Harlond when the Eastern bank of Osgiliath was lost to the enemy. It was comparable with the later levels of the city, at a time when many of the old skills were gradually being lost through time and plague etc., so more like historical medieval masonry with visible stone blocks and mortared joints. I opted for grayish/brownish white stonework, showing signs of repair as a kinda halfway house between the dark and 'white' stone. I use Winsor and Newton Peat Brown for low lights and got thru a bucket load on this project as you can probably imagine.
It can also be 'distressed' through enemy action