All times are UTC


It is currently Thu Nov 28, 2024 8:06 am



Post new topic Reply to topic  [ 620 posts ]  Go to page Previous  1 ... 25, 26, 27, 28, 29, 30, 31  Next
Author Message
 Post subject: Re: Celevue's LotR campaign-behind the scenes (7/12 Lothlori
PostPosted: Sun Dec 07, 2014 8:36 pm 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Thu Apr 01, 2010 11:33 pm
Posts: 3688
Location: Atlanta GA. U.S.A.
Images: 14
I always enjoy your post! 8)

_________________
"the same as a duck you must be made of wood"
Top
  Profile  
Reply with quote  
 Post subject: Re: Celevue's LotR campaign-behind the scenes (7/12 Lothlori
PostPosted: Sun Dec 07, 2014 8:43 pm 
Ringwraith
Ringwraith
User avatar
Offline

Joined: Tue Jul 20, 2010 2:33 pm
Posts: 2145
Location: South West England, UK
Nice to read some updates

_________________
Harfoots-The first of the Hobbit people to cross over the Misty Mountains and enter Eriador.
Top
  Profile  
Reply with quote  
 Post subject: Re: Celevue's LotR campaign-behind the scenes (7/12 Lothlori
PostPosted: Sun Dec 07, 2014 10:30 pm 
Elven Warrior
Elven Warrior
Offline

Joined: Thu Sep 12, 2013 4:02 pm
Posts: 532
Location: Kildare, Ireland
The forest as it is looks like a winter scene. You make simple yet beautiful battlefields look so easy to make.

_________________
Click to: Show
Never gonna give you up
Never gonna let you down
Never gonna run around and
Desert you
Top
  Profile  
Reply with quote  
 Post subject: Re: Celevue's LotR campaign-behind the scenes (7/12 Lothlori
PostPosted: Mon Dec 08, 2014 6:24 am 
Loremaster
Loremaster
User avatar
Offline

Joined: Sat Oct 09, 2010 11:20 am
Posts: 1776
Your dedication to this campaign is something one should always admire.
Top
  Profile  
Reply with quote  
 Post subject: Re: Celevue's LotR campaign-behind the scenes (7/12 Lothlori
PostPosted: Mon Dec 08, 2014 4:37 pm 
Wayfarer
Wayfarer
Offline

Joined: Thu Oct 30, 2014 2:29 pm
Posts: 6
Celevue, looking at your lovely build of Helms Deep it has me convinced to use Depron. I see you only use white Depron but gray is available as well. Is there a reason why you use white over gray Depron? I thought the gray would be better for Helms Deep since that is the primary base color of the model.

Thanks
-Audrey
Top
  Profile  
Reply with quote  
 Post subject: Re: Celevue's LotR campaign-behind the scenes (7/12 Lothlori
PostPosted: Mon Dec 08, 2014 9:38 pm 
Craftsman
Craftsman
User avatar
Offline

Joined: Fri May 22, 2009 3:17 am
Posts: 381
Location: Tampere, Finland
Images: 21
Thanks for the kind words, everyone!

@Audrey, I have only white Depron readily available for me at the moment. The color is not an issue since I will basecoat the surfaces black anyways, either by brushing or by spraying (I'm using Noch's foam-friendly model railway spray cans).
Top
  Profile  
Reply with quote  
 Post subject: Re: Celevue's LotR campaign-behind the scenes (7/12 Lothlori
PostPosted: Tue Feb 17, 2015 8:37 pm 
Craftsman
Craftsman
User avatar
Offline

Joined: Fri May 22, 2009 3:17 am
Posts: 381
Location: Tampere, Finland
Images: 21
Alas, it took a while to get everything ready for a next update, but hopefully this is worth the wait. I have, in fact, several posts in pipeline for you with many pictures. In the first two, I will complete the Lothlórien terrain pieces.

In my previous update, we ended up with painted tree armatures and built, but not painted, bases with unstained rock faces and boulders. The following procedure was applied to all the 10+ forest pieces.

Starting with Woodland Scenics slate grey, raw umber, burnt umber and yellow ochre pigments, the cast rocks were first stained, then sealed with scenic cement. This was followed by a wash with black pigment, and another layer of sealant.

Image

The rest of the base then received an earth-colored latex paint coat.

Image

On top of a liberal layer of white glue, the first layer of scatter material was Woodland Scenics yellow fine turf; this was added to the base edges to help blend the forests onto the predominantly yellow grass covered 80x90cm gaming terrain tiles you’ve already seen before.

Image

The rest of the base was covered with WS earth blend fine turf…

Image

…with a little seasoning of earth and burnt grass colored fine turf.

Image

Some dead fall and tree stumps were added, along with coarse yellow and burnt grass turf as the first layer of underbrush.

Image

Next, some light green Woodland Scenics underbrush…

Image

…followed by autumn brown / yellow scatter left over from my Amon Hen trees made a year ago…

Image

…and Heki brown scatter.

Image
Top
  Profile  
Reply with quote  
 Post subject: Re: Celevue's LotR campaign-behind the scenes (7/12 Lothlori
PostPosted: Tue Feb 17, 2015 8:37 pm 
Craftsman
Craftsman
User avatar
Offline

Joined: Fri May 22, 2009 3:17 am
Posts: 381
Location: Tampere, Finland
Images: 21
Moss-colored fine turf was sprinkled on top…

Image

…along with Antenociti’s Workshop leaf litter…

Image

…and Noch yellow leaves

Image

Some moss fine turf was specifically glued on top of the fallen branches:

Image

The entire ground was soaked with isopropyl alcohol to reduce surface tension.

http://s1325.photobucket.com/user/Celev ... ml?filters[user]=134077419&filters[recent]=1&sort=1&o=6

Then, the terrain was soaked with Woodland Scenics scenic cement to seal things permanently.

Image

Here are all the forest pieces, with all the groundwork done:

Image

The foliage is purely Woodland Scenics autumn yellow foliage, torn into fine pieces and attached to the tree armatures with Hob-e-Tac tacky glue.

Image

In order to break the uniform yellow color, I toned the undersides of the foliage with well-thinned Vallejo golden brown color, sprayed gently with an airbrush using very low air pressure.

Image

The brown-tinted trees are a reasonably good match to my printed Lothlórien background:

Image

For the Siege of Lothlórien scenario, I fear I need still at least ten more forests, but there’s no hurry to build them just yet.

In the next post, I will give you a behind-the-scenes glimpse of how the Bridge of Khazad-dûm scenario battle report photos were done. If you haven’t seen the batrep yet, do hop over the campaigns / scenarios / batreps section of the forum & enjoy!
Top
  Profile  
Reply with quote  
 Post subject: Re: Celevue's LotR campaign-behind the scenes (17/2 Lothlori
PostPosted: Tue Feb 17, 2015 8:42 pm 
Craftsman
Craftsman
Offline

Joined: Fri Jan 27, 2012 1:21 pm
Posts: 338
Location: Diest
Ah nice, progress 8) . I always look forward to your projects. They are truly inspiring.

_________________
Backlog:
21/01/2015: still 319 Models to paint or 27,01%
30/12/2016: Somehow the backlog has risen up to 900+ models :/
Top
  Profile  
Reply with quote  
 Post subject: Re: Celevue's LotR campaign-behind the scenes (17/2 Lothlori
PostPosted: Tue Feb 17, 2015 10:25 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Fri Nov 30, 2012 3:23 am
Posts: 116
This captures the Lothlorien feel perfectly! :D
Top
  Profile  
Reply with quote  
 Post subject: Re: Celevue's LotR campaign-behind the scenes (17/2 Lothlori
PostPosted: Tue Feb 17, 2015 10:33 pm 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Thu Apr 01, 2010 11:33 pm
Posts: 3688
Location: Atlanta GA. U.S.A.
Images: 14
The yellow forest looks really good!

_________________
"the same as a duck you must be made of wood"
Top
  Profile  
Reply with quote  
 Post subject: Re: Celevue's LotR campaign-behind the scenes (17/2 Lothlori
PostPosted: Tue Feb 17, 2015 10:48 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Thu Aug 16, 2012 10:36 pm
Posts: 1035
Location: Across 110th Street, Dublin,Ireland
Beautiful. Really inspiring stuff.

_________________
Instagram @abbmodels
Top
  Profile  
Reply with quote  
 Post subject: Re: Celevue's LotR campaign-behind the scenes (17/2 Lothlori
PostPosted: Tue Feb 17, 2015 11:07 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Tue May 07, 2013 1:11 am
Posts: 1091
Location: Massachusettes
Images: 3
awesome... I will have to increase my foliage and scatter varieties, it looks so good with all the different ones working together to layer a living forest. Well done.

_________________
http://www.sithious.webs.com
Top
  Profile  
Reply with quote  
 Post subject: Re: Celevue's LotR campaign-behind the scenes (17/2 Lothlori
PostPosted: Wed Feb 18, 2015 12:29 pm 
Loremaster
Loremaster
Offline

Joined: Thu Feb 09, 2012 11:01 am
Posts: 1829
Location: Lancashire
Outstanding work, I'm not sure I've seen a better forest floor :yay:

_________________
My Miniatures Blog (covering LOTR/Terminator/Doctor Who/Warpath and more!):
http://cruciumgiger.blogspot.co.uk/
Top
  Profile  
Reply with quote  
 Post subject: Re: Celevue's LotR campaign-behind the scenes (17/2 Lothlori
PostPosted: Wed Feb 18, 2015 3:37 pm 
Craftsman
Craftsman
User avatar
Offline

Joined: Fri May 22, 2009 3:17 am
Posts: 381
Location: Tampere, Finland
Images: 21
Thanks for the kind words, everyone!

Now, a behind-the-scenes glimpse of the most recent batrep! It took me two weeks to shoot the photos for the Bridge of Khazad-dûm batrep, and this was, indeed, by far the most complex battle report to photograph, mainly due to the multitude of lighting effects required. I do hope the batrep photos left you wondering, like King Théoden, how is this possible! In this post, all the secrets will be revealed! But outright, I want to emphasize that Photoshopping was only used for minor corrections, like removing a blaring LED still left showing in the image, or removing a support wire, but most of what you see in the batrep photos is what the camera really saw – i.e. a practical effect.

We start with the setup scene – “What is this new devilry”, where the Fellowship sees the orange light of the approaching Balrog through the row of columns, but do not yet see the beast itself.

Image

My nine Moria columns were set in two rows, converging somewhat to give a better illusion of a long corridor between the columns. The 80x90cm gaming terrain tiles (or their grey-painted undersides) were used as the floor and the ceiling. The light of the approaching “new devilry” is shown better in the next image; four yellow LEDs held in a “helping hand”. Balrog eyes his stunt…thing warily.

Image

For the gaming terrain proper, two 300-LED color-changing LED strips were used for overall lighting. One, set to pure red color, snaked through the magma-ridden parts at the bottom of the Durin’s Causeway, and along the bottom of the chasm in the Second Hall. The second was strung over the terrain, similarly as with all the other night light scenarios we’ve done so far.

Image

For a long while, I debated whether the LED strip above the Moria terrain should be set to the familiar blue-green I usually use for night / dark scenes, or orange-red, as was seen in the movie. In the end, the contrast between the red glow of magma and the blue light was more pleasing to my eyes, so I went for the blue light in the final gameplay photos. However, here are three examples shot with orange-red light above, giving the mines an overall amber glow. Compare these to the batrep photos over on the Campaign threat… which lighting scheme do you prefer?

Image

Image

Image

When taking first images of the Fellowship entering the Second Hall, the overall above-head lighting reflected off the smooth floor of the Hall in a very unconvincing way. Hence, I dressed up the Hall with loose talus, but that was somehow weird-looking too. Here’s a shot which left me scratching my head…

Image

I rewatched the scene from the movie, and realized that the floor of the Second Hall is not smooth at all, but has a tile pattern on it. Alas, I could not find good reference pictures of the Second Hall, so I settled for a nice picture of the Dwarrowdelf columned hall floor in the “Lord of the Rings Weapons and Warfare” book, and decided to emboss a similar tile pattern on the Second Hall floor. Based on the movie scene, the Second Hall pattern is (at least near the Bridge), much smaller (and hence, more difficult and time-consuming to emboss). Here’s the starting situation with the tile chosen pattern and a smooth floor.

Image

Image

Embossing was done with a graphite pen and a straight edge, using printed 1:1 patterns as a guide. There are basically only three different 14x14 cm squares, each with a unique pattern. The easiest one is the one which has a column in the center. As you can see, one of the squares is repeated, but rotated 90 degrees.

Image

First, the basic outlines of the 14cm squares:

Image

…and after an enjoyable hour or so, the embossing is ready and the floor looks far more convincing.

Image
Top
  Profile  
Reply with quote  
 Post subject: Re: Celevue's LotR campaign-behind the scenes (17/2 Lothlori
PostPosted: Wed Feb 18, 2015 3:39 pm 
Craftsman
Craftsman
User avatar
Offline

Joined: Fri May 22, 2009 3:17 am
Posts: 381
Location: Tampere, Finland
Images: 21
Lighting the Balrog was done with two yellow LEDs on either side of the creature, and with two additional white LEDs in front of him. I built a crude cardboard gimbal to hold the LEDs in place underneath the model. In some cases, the LEDs were rather attached to the terrain, as in the scene where the Balrog first enters the Second Hall – there, the LEDs were actually on the opposite side of the chasm wall. The flames in the test shot below are a paper printout, attached also to the side of the chasm, and illuminated by the same yellow LEDs which illuminate the Balrog.

Image

The next image illustrates the use of additional white LEDs to illuminate the figures. The LEDs were oftentimes attached to a helping hand – not unlike a boom on a movie set!

Image

Then it was time for the Balrog to leap over the chasm, with flames and smoke. As in the earlier test shot, the flames are paper printouts attached to the side of the chasm. The smoke above the Balrog is just black poly-fiber placed atop the model. Loose ruined statue heads were positioned to conceal the LEDs so that they don’t show in the final photo.

Image

Here’s a better view of the components used to achieve the shadow and flame:

Image

Here’s a behind-the-scenes shot of the Balrog near the bridge, with spot light for figures on the bridge. An unused Deeping Wall explosion cloud was split and used behind the Balrog as a fiery, billowing cloud. It was not back-lit, however – the only light it gets is the same LEDs that illuminate the Balrog. Slits were cut to the explosion clouds and the Balrog wings were pushed a little way in. Note also the LED spot light used to illuminate the other figures on the Bridge.

Image

Here’s the Balrog on the bridge; note again the spotlight LEDs on top of the eastern section wall, lighting the Fellowship figures – one of the LEDs is now attached to my embossing pencil, doing double duty as a lighting boom! Note also the electric cables running unseen behind the billowing cloud through the Second Hall. The yellow / white LEDs lighting the Balrog are now attached to the bridge, so that they are not directly seen in the gameplay photo taken from top right.

Image

Here’s a close-up on the billowing cloud, as seen from behind – white poly fiber glued to chicken wire, and painted with black, yellow, orange and red spray paints (on the outside). When backlit, this cloud did not look very convincing, so I did not use this for Helm’s Deep. For Balrog, however, it was perfect!

Image

The falling section of the Bridge was attached (in a severe angle) to a piece of Styrofoam below it, concealed underneath a piece of black card, with two steel wires. The Balrog hangs partly by his left wing, whose tip is still on the Second Hall floor, and by a steel wire seen underneath his left arm in the next photo. The wire was pushed to the side of the cliff. Similarly, two steel wires pushed to the cliff on the opposite side held the falling Gandalf figure. LEDs were again attached as appropriate – the other yellow LED pair is actually attached to the underside of the Balrog’s right wing!

Image

Finally, here is the set-up shot of the Lothlórien arrival scene. The batrep image was shot with a DSLR camera equipped with a Cokin warm color filter to give it a dreamier, magical look. In reality, the picture was taken outside in -5C temperature! The hill atop which the Fellowship figures stand is the one I built for Amon Hen (and will also use for the Pelennor Fields far in the future).

Image

For that shot, the heroes needed to shed their Moria-colored slottabases. For some, this meant a repaint & some yellow grass flock (as the model was glued on the base); for others, merely removing the figure from the grey bases and attaching them to dark yellow –themed bases.

Image

All the secrets are now out in the open. We hope you enjoyed this behind the scenes look!
Top
  Profile  
Reply with quote  
 Post subject: Re: Celevue's LotR campaign-behind the scenes (18/2 Bridge)
PostPosted: Wed Feb 18, 2015 3:58 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Thu Aug 16, 2012 10:36 pm
Posts: 1035
Location: Across 110th Street, Dublin,Ireland
I've seen some really impressive balrogs over the years, but none have ever cracked the look of the film on account of the smoke. Might incorporate some of that as a permanent feature when I re-do mine. Excellent stuff.

_________________
Instagram @abbmodels
Top
  Profile  
Reply with quote  
 Post subject: Re: Celevue's LotR campaign-behind the scenes (18/2 Bridge)
PostPosted: Wed Feb 18, 2015 6:00 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Mon Mar 10, 2014 10:02 pm
Posts: 659
Location: Greece
OMG those leds make such a great work!

_________________
Conversation/Ideas over painting etc, can check here:
http://www.one-ring.co.uk/viewtopic.php?f=50&t=29455
Top
  Profile  
Reply with quote  
 Post subject: Re: Celevue's LotR campaign-behind the scenes (18/2 Bridge)
PostPosted: Wed Feb 18, 2015 10:36 pm 
Elven Warrior
Elven Warrior
Offline

Joined: Sun May 15, 2011 2:37 pm
Posts: 524
Location: Vienna, VA (USA)
Images: 7
Thanks for sharing your really impressive work!
Top
  Profile  
Reply with quote  
 Post subject: Re: Celevue's LotR campaign-behind the scenes (18/2 Bridge)
PostPosted: Thu Feb 19, 2015 12:48 am 
Kinsman
Kinsman
User avatar
Offline

Joined: Fri Nov 30, 2012 3:23 am
Posts: 116
*jaw drops to floor*

:yay: :yay: :yay:
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 620 posts ]  Go to page Previous  1 ... 25, 26, 27, 28, 29, 30, 31  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 132 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: