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 Post subject: moria 750
PostPosted: Wed Apr 18, 2012 2:46 am 
Kinsman
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Balrog 400

Captain
3 sword 3 spear 3 bow 1 cave troll 160

Captain
4 sword 4 spear 4 bow 95

Captain
4 sword 4 spear 4 bow 95

36 bodies
11 bows
1 cave troll
and the balrog
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 Post subject: Re: moria 750
PostPosted: Wed Apr 18, 2012 4:52 am 
Craftsman
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looks ok, kinda low on numbers. but the balrog wil (hopefully) make up for that.
drop the cave troll for an xtra warband

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 Post subject: Re: moria 750
PostPosted: Wed Apr 18, 2012 11:59 am 
Kinsman
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I actually replaced.a.war band with the troll because it gets me 11 and a captain and I thought the troll looked cool as well. I do still have some bodies. Butt if it's better I'll go 3*captin 4 bow 4 spear 4 sword 1*captain 2 bow 2 sword 2 spear 1*.balrog

How.is.that 46 bodies and a balrog 14 bows.
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 Post subject: Re: moria 750
PostPosted: Wed Apr 18, 2012 1:15 pm 
Wayfarer
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Don't bring the cave troll. It looks cool but that's about it.
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 Post subject: Re: moria 750
PostPosted: Wed Apr 18, 2012 3:28 pm 
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A good player will easily nullify the Balrog. I recommend you don't take it.

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 Post subject: Re: moria 750
PostPosted: Wed Apr 18, 2012 7:58 pm 
Kinsman
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And the same goes for all things that bring character (all monsters and super heros)
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 Post subject: Re: moria 750
PostPosted: Wed Apr 18, 2012 9:35 pm 
Loremaster
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I'm afraid I don't understand what you mean by "character", but perhaps I should make myself a bit clearer:

The major problem with the Balrog is that it lacks Might, which means that your opponent can easily gain priority over it and feed it one model a turn, thus preventing it from doing any significant damage.

Also, at 400pts it's simply too expensive. I very much doubt it would be able to kill 400pts worth of enemy models.

And there's another problem: because it's not particularly mobile, it's unlikely you'll be able to apply the Balrog ideally. If it becomes isolated somewhere it will be difficult to move it to another part of the board where it could be more effective. The same applies to all "super-powerful" models.

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 Post subject: Re: moria 750
PostPosted: Wed Apr 18, 2012 9:44 pm 
Kinsman
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Thats why the Watcher is good, it answers both those problems and its cheaper
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 Post subject: Re: moria 750
PostPosted: Wed Apr 18, 2012 10:11 pm 
Kinsman
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So watcher and 12 more goblins and captain 4 sword 4 shield 4 spear and add 3 to 6 man unit
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 Post subject: Re: moria 750
PostPosted: Wed Apr 18, 2012 11:21 pm 
Kinsman
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Rewrite

Watcher in the water 250

4* captain 4 sword 4 spear 4 bow

Captain 3 sword 3 spear 3 bow

62 bodies
19 bows
And the watcher
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 Post subject: Re: moria 750
PostPosted: Thu Apr 19, 2012 10:17 pm 
Craftsman
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I dont know how viable the watcher is yet, its only got 1 might and is kinda slow, so you could still do to it as you would to the balrog. that said its shooting rule makes it quite good. You could upgrade to a dragon with fly, then you get 3 might, incredible mobility, and more firepower that is harder to kill (use his might to "slingshot" into heroes using heroic fights).

either way, id STRONGLY suggest that you upgrade at least 1 of your captaians into a shaman, and possibly into durburz (dont know if u can afford that though)
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 Post subject: Re: moria 750
PostPosted: Thu Apr 19, 2012 10:19 pm 
Kinsman
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Put dragon into cost goblins don't own book yet.
I think it was balrog and 10 gobos.
If I'm right take first list except remove troll and balrog for dragon take.out a captain for ashrak and add a 1 sword and 1 spear to the 9 man warband
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 Post subject: Re: moria 750
PostPosted: Fri Apr 20, 2012 1:23 am 
Kinsman
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Could anyone tell me which list is best!?! What does durbuz do and how expensive gobo wise only seen him in WOTR
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 Post subject: Re: moria 750
PostPosted: Fri Apr 20, 2012 3:07 am 
Craftsman
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aight, the benefit of durburz is that he has 3 might, 2 will and 2 fate, extra courage, and with an extra large stand fast range , so he is really good for holding your army together (but i dont know how useful this is now you have more heroes in your army with the new rules).

Id use the dragon over the watcher any day.
The dragon (with fly of course) is FAR more maneuverable, so you can get him where you need him, and he can escape from dangerous situations.
He is harder to kill: higher defence, more wounds, and has 3 fate, and can get out of dangerous situations.
He also kills more: higher fight, higher str, knocks down people (so double strikes, which means that this combined with his str, he will kill just as much OR MORE than the watcher.), he doesnt lose attacks as he gets hurt (watcher has lower defense and less fate/ might, so he will end up getting hurt more, thus his attacks will drop soonish, and once he starts losing attacks, he gets hurt more and more).
the dragon is more reliable: he has higher courage with 3 fate (although the dragon could leave if he takes a wound, his might and will means that this isnt really an issue, plus the dragon wont even get hurt as much to begin with)
and finally: the dragon can lead troops (and his higher courage means he will help ur gobs stick around to). so if you take a watcher, you also have to take a hero to lead troops, which means that you have to pay at least 285 points to get the monster and lead some troops, the dragon is 15 more (cause he is 300 total), but because of the above reasons it makes it worth while.

so out of the big 3 monsters in moria (Balrog, Watcher and Dragon) the dragon is by far the best.

so a list:
durburz 60
12 gobs with shields or spears 60

Shaman 45
12 gobs with shields or spears 60

Captain 35
12 gobs with shields or spears 60

Captain 35
12 gobs with shields or spears 60

Dragon with fly 300
7 gobs with shields or spears 35

750pts
11 might 60 models

you are quite low on numbers, so be aggressive with the dragon to make up for that

if i was to make a list id probably not get a big monster as they are often too many points for a 750pt game, but that doesnt mean you shouldnt try :) you just need to be killing as many things as possible with the dragon, and keep all the goblin heroes out of combat (they must not die). I took a dragon to a 800pt tourny once (old rules), it worked quite nicely (but the trick is to not have your dragon doing nothing, if he isnt fighting, then almost half your points are just sitting around doing nothing)

other options are to take Druzhag with shelob and some bat swarms instead (cheaper, so you can fit in more warriors and get more shamans, but much harder to use)

Druzhag
11 goblin archers
1 bat swarm

Groblog
6 Goblins with shields
6 Goblins with spears

Moria goblin shaman
5 Goblins with shields
6 Goblins with spears
1 prowler with shield

Moria goblin shaman
3 Goblins with shields
4 Goblins with spears
5 wargs

shaman
5 Goblins with shields
6 Goblins with spears
1 bat swarm

shelob
a tricky list, still not sure if i want the wargs, and if not what to do with the points

over all id say stick to the dragon list, its much easier, and less stuff to go wrong (just keep that shaman alive!)


Last edited by Shadowswarm on Sat Apr 21, 2012 9:51 am, edited 1 time in total.
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 Post subject: Re: moria 750
PostPosted: Fri Apr 20, 2012 8:09 pm 
Kinsman
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What about dragon upgrades or are those gone now?
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 Post subject: Re: moria 750
PostPosted: Sat Apr 21, 2012 9:50 am 
Craftsman
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oh right, the dragon has fly.
if your going to get a dragon, the you pretty much HAVE to get fly, the other upgrades are optional

*updated the list
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 Post subject: Re: moria 750
PostPosted: Sun Apr 22, 2012 3:37 pm 
Craftsman
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btw, Ive been thinking about the dragon vs the watcher some more. I still stick to my pros/ cons from before, its just that I didnt factor in the waters special shooting rule.
so, pros of the shooting: you get about 3-4 6" str 3 attacks, you will on average kill a guy and pull the other 2-3 to you (and if your not already in combat, you will probably kill them in combat). the thing that stands out though, its the watchers ability to attack people who are strongly guarded. If there is a goblin shaman with 2 layer of goblins completely surrounding it, then its super hard to kill the shaman (even with shooting, because it will get at least 2 in the ways), but the water doesnt do in the ways, and so it will shoot the shaman and then bring it to the watcher (now the shaman is in combat with the watcher). the watcher promptly kills the shaman. So the benefit here is being able to snipe people that were previously safe.
Im still not sold on the watcher, but it has some uses. I reckon in certain senarios it could do well.
my thoughts are that if you dont need the monster to be moving around much, then the watcher could be viable as you can sit it anywhere and deny the enemy that area. (but overall i still like the dragon more)
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 Post subject: Re: moria 750
PostPosted: Tue Apr 24, 2012 11:27 pm 
Kinsman
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Also it would deploy behind such a group, and the enemies would have to move back to engage it. Thus wakening their front.

He is slow once on the board but he turns up where you want.

Dont get me wrong the dragon is awesome, but the watcher is also awesome
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 Post subject: Re: moria 750
PostPosted: Wed Apr 25, 2012 3:15 am 
Craftsman
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thats true with the watcher, but the dragon does that but even better (with fly your dragon is always in the best position)
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