The One Ring
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Flying monsters
http://wwww.one-ring.co.uk/viewtopic.php?f=88&t=32776
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Author:  Hurin_it [ Fri Feb 10, 2017 2:44 pm ]
Post subject:  Flying monsters

I was thinking of introducing a house special rule for all flying formations (monsters and bats), to do justice to the vertical dimension the flying creatures can take advantage of - a fact that's currently ignored by the Rules.

Something like (but it's only the first idea that came to my mind): each time a non-flying formations successfuly charges, the movement begins but it stops 1" away from the flying target; then the charging formation rolls a die: if it a 3+ is scored, then the charge movement is completed and fight occurs; otherwise it ends there.

What do you think? Do you have other suggestions?

Author:  GothmogtheWerewolf [ Fri Feb 10, 2017 5:46 pm ]
Post subject:  Re: Flying monsters

The way flying works in the rules is to represent a situation by which a flying model lands each time it stops moving it lands and thus can be charged, otherwise the movement would be much more than just 12".

Author:  Hurin_it [ Fri Feb 10, 2017 6:30 pm ]
Post subject:  Re: Flying monsters

True. But no flying beast stays grounded when threatened. WotR beasts should be allowed at least to try escaping a charge - not speaking of Mumak's stomping!

Author:  GothmogtheWerewolf [ Thu Feb 16, 2017 8:48 pm ]
Post subject:  Re: Flying monsters

Well, maybe if you increase the points value of all flying models. Or find some other way to balance it.

Author:  Hurin_it [ Thu Feb 16, 2017 9:54 pm ]
Post subject:  Re: Flying monsters

Yes, many things would change with such a special rule, thus the pricing as well.
But game mechanics is the first matter.

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