All times are UTC


It is currently Fri Nov 29, 2024 12:33 am



Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: RingWraiths spirit grasp
PostPosted: Sat Nov 05, 2011 11:51 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Tue Sep 27, 2011 4:31 pm
Posts: 507
Location: Selling cucumbers in Gretna Green
What is the point of a ringwraith having spirit grasp if he can't use it unless he is in a company with the spirit grasp rule? Is this correct that I couldn't place a ringwraith into a company of goblins and use spirit grasp?
Top
  Profile  
Reply with quote  
 Post subject: Re: RingWraiths spirit grasp
PostPosted: Sat Nov 05, 2011 11:52 pm 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Thu Jun 23, 2011 3:04 pm
Posts: 6308
Location: Wandering around looking for Middle-earth
Images: 58
No, Teror is the only special rule that transfers, and this has been asked a hunderd time,it is still no.

_________________
"I am the Flying Spagetti Monster. Thou shall have no other monsters before me"
-FSM.
Top
  Profile  
Reply with quote  
 Post subject: Re: RingWraiths spirit grasp
PostPosted: Sat Nov 05, 2011 11:59 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Tue Sep 27, 2011 4:31 pm
Posts: 507
Location: Selling cucumbers in Gretna Green
Ahh sorry, didn't know it's been asked many times. Thanx
Top
  Profile  
Reply with quote  
 Post subject: Re: RingWraiths spirit grasp
PostPosted: Sun Nov 06, 2011 12:12 am 
Craftsman
Craftsman
Offline

Joined: Sun Mar 27, 2011 10:47 pm
Posts: 491
The "official" reason given for why heroes have abilities like that is that it is for fluff reasons. Frankly I think it is just another symptom of the lazy writing that went into WotR creation and playtesting. Virtually every issue with the game would have been solved by simply having someone actually proofread the book and play a few games.
Top
  Profile  
Reply with quote  
 Post subject: Re: RingWraiths spirit grasp
PostPosted: Sun Nov 06, 2011 12:13 am 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Thu Jun 23, 2011 3:04 pm
Posts: 6308
Location: Wandering around looking for Middle-earth
Images: 58
ForgottenLore wrote:
The "official" reason given for why heroes have abilities like that is that it is for fluff reasons. Frankly I think it is just another symptom of the lazy writing that went into WotR creation and playtesting. Virtually every issue with the game would have been solved by simply having someone actually proofread the book and play a few games.


+1

_________________
"I am the Flying Spagetti Monster. Thou shall have no other monsters before me"
-FSM.
Top
  Profile  
Reply with quote  
 Post subject: Re: RingWraiths spirit grasp
PostPosted: Sun Nov 06, 2011 11:12 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Fri Jan 29, 2010 9:20 pm
Posts: 817
Location: Chch, NZ
For a first edition of the game, its not that bad. A small number of issues that are either resolved by the short FAQ or a brief chat amongst your local group to agree how to play the what's left of the uncertain cases.

What really concerns me is that while the first ed is pretty good, I think this is due to it being a first-run. I suspect that another run through is going to require so me serious errata and FAQ soon after release - because GW do not seem to manage their revisions well.

_________________
http://www.roughwotr.blogspot.com
Top
  Profile  
Reply with quote  
 Post subject: Re: RingWraiths spirit grasp
PostPosted: Mon Nov 07, 2011 1:14 am 
Kinsman
Kinsman
User avatar
Offline

Joined: Mon Feb 07, 2011 7:35 am
Posts: 228
Location: Adelaide,South Australia
Xelee wrote:
For a first edition of the game, its not that bad. A small number of issues that are either resolved by the short FAQ or a brief chat amongst your local group to agree how to play the what's left of the uncertain cases.

What really concerns me is that while the first ed is pretty good, I think this is due to it being a first-run. I suspect that another run through is going to require so me serious errata and FAQ soon after release - because GW do not seem to manage their revisions well.


Funny you say that i was thinking that even though WOTR has some road blocks the game is very good for first edition ( due to the amount of mistakes made before with the 40k and warhammer rules). I just hope that if there is a new edition it doesnt change much, just subtle small changes that make the game clearer, precise and easier to understand.

ForgottenLore wrote:
The "official" reason given for why heroes have abilities like that is that it is for fluff reasons. Frankly I think it is just another symptom of the lazy writing that went into WotR creation and playtesting. Virtually every issue with the game would have been solved by simply having someone actually proofread the book and play a few games.


Well I would be suprised if they didnt alreayd run the game through a few times thats seems unliky, however your right with the amount of mistakes there is it is obvious they havent done sufficient testing for wotr.

_________________
I have my issues with GW but in the end, secretly, I am a GW fanatic.
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: