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 Post subject: Monsters
PostPosted: Tue Nov 15, 2011 12:31 pm 
Elven Warrior
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What monsters do you play? Such as VHTK and EHTK models, why do you use them? And what success have you had with them? Just trying to get the forum going with some Interesting chats. Thanks everyone :rofl:
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 Post subject: Re: Monsters
PostPosted: Tue Nov 15, 2011 9:49 pm 
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I've used Balrogs and Stone Giants. I've found HTK to be too easy to kill. Two companies of cavalry has about the same damage capacity of a hard to kill monster.
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 Post subject: Re: Monsters
PostPosted: Tue Nov 15, 2011 10:08 pm 
Elven Warrior
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How have you found using the Balrog? What sort of impact did it make?
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 Post subject: Re: Monsters
PostPosted: Tue Nov 15, 2011 10:45 pm 
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I use it as a hero killer. I posted this earlier as part of the Dragon vs. Balrog thread.
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 Post subject: Re: Monsters
PostPosted: Tue Nov 15, 2011 11:01 pm 
Craftsman
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Monsters, Monsters...

Ah what larks. We often use Misty Mountains, so we get plenty of exposure to monsters. In one 2000 point battle I took a horde of li'l goblins, Backed up by 4 cave Trolls, A Stone Giant, A cave Drake and a Balrog, against a combined Rohan/Gondor list.

The goblins died by the handful. It didnt matter, they were meant too, it lulled the Good side into a false sense of Victory as cheap company by company fell to the superior arms of the Men. But soon the slower moving mosters crested the hill and swooped down and whereever they struck they turned the tide of battle, the melee was then too thick for the archers to target them. The Cave Drake came within an ace of gobbling Boromir, but he had to dig deep in his Might Store to survive with just teeth marks.

They are fun to use, especially in numbers. But must be protected a little bit, with infantry screens, most aprticularly the 'lesser' monsters. And EH2K usually can advance with the vangaurd.

i think for 'fun' we once tried out an extreme list, 9 cave trolls and 9 companies of goblins to make single small formations for the Decree of rarity. Again we fought Gondor, but they took an almost bow-based army, and picked off the infantry screens very early, and the trolls couldnt cluster enough to kill off enough larger WomT formations fast enough. But it sure was a cool sight

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 Post subject: Re: Monsters
PostPosted: Tue Nov 15, 2011 11:09 pm 
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Again another time for 'fun' I took a 750 or 800 point group of ents (these count as monsters) (4 + Treebeard) against The MM goblin Battlehost (Durburz version). (yes it breaks the Decree of Allies but that wasnt the point of the exercise)

5 models against a goblin Horde? Well the ents pulled it off and won, but it was a close run thing, and they managed to focus all their attacks on half the goblin army, while the other half was out of range. Even Mostly just being H2K they survived well.

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 Post subject: Re: Monsters
PostPosted: Tue Nov 15, 2011 11:33 pm 
Elven Warrior
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Sounds fun, what sort of points would you recommend playing more than 1 EHTK monster?
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 Post subject: Re: Monsters
PostPosted: Wed Nov 16, 2011 12:20 am 
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Depends which Monster it is. Balrogs and Dragons you would need 1500 minimum for really, and preferably 2000.

You could have two 250 point monsters (Mumaks, stone Giants) in 1000 points. Depends on your style and overall plan.

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 Post subject: Re: Monsters
PostPosted: Wed Nov 16, 2011 2:55 am 
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I was going to collect mordor and literraly spam trolls as my only rare formations.( I realy love the troll kit and model) But, looking at the trolls stats and having gaming experinced with some of them, I realised I didnt want to collect mordor anymore. :(

We all know that H2K is realy actualy quite easy 2kill :-X , and the mordor trolls only have a dence of 7. Where-as the isenguard troll has defence 8. Experinced gamers will know that, that jump from d7 to d8 is significant in how hard the monster is to kill.

It will often mean that the enemy will need 6/4 to hit, instead of a 6. i would prefer a half troll company with two handed weapons. Both rare formations then being 100 points. (it realy is stupid that the mordor troll has such a low defence, fairout WOMT have defense seven from the front)

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 Post subject: Re: Monsters
PostPosted: Thu Nov 17, 2011 11:29 pm 
Elven Warrior
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daersalon wrote:
Depends which Monster it is. Balrogs and Dragons you would need 1500 minimum for really, and preferably 2000.

You could have two 250 point monsters (Mumaks, stone Giants) in 1000 points. Depends on your style and overall plan.

If you play 2 stone giants in a game what would u play with them? Same with the Mumak's?
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 Post subject: Re: Monsters
PostPosted: Fri Nov 18, 2011 12:42 am 
Craftsman
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For MM:
2 x Stone Giants 500 pts
5 co Goblins/ shields 100 pts
5 co Goblins/ bows 100 pts
5 co Goblin Blackshields 100pts
2 co Goblin spears 30 pts
Druzhag 100 pts
Durburz 70 points

For FR:
2 x Mumaks 500 pts
5 Easterlings cohort 150 pts
4 Easterling archer 120 pts
Nazgul 125 pts
Dalamyr 100pts

(As a quick suggestion off the top of my head. I faced 3 mumaks in 1500 points and they were a tough proposition! 2 in 1000 seems similar ratio)

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 Post subject: Re: Monsters
PostPosted: Sat Nov 19, 2011 11:14 pm 
Elven Elder
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Nice armies except forst one should swap all gobbos with shields for blackshields, and second on should swap easterling archers for Haradrim ones, annd get a 2nd wraith

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 Post subject: Re: Monsters
PostPosted: Sat Nov 19, 2011 11:16 pm 
Elven Warrior
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Don't you think for the FR army that there isn't enough companies?
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 Post subject: Re: Monsters
PostPosted: Sat Nov 19, 2011 11:17 pm 
Elven Elder
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Sometime mumakil can be more worthwhile than extra comps but droppping opne ofr more easterling and haradrim wouldn't hurt.

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 Post subject: Re: Monsters
PostPosted: Sat Nov 19, 2011 11:21 pm 
Elven Warrior
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Would 2 stone giants be better than 1 Dragon or Balrog?
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 Post subject: Re: Monsters
PostPosted: Sat Nov 19, 2011 11:25 pm 
Elven Elder
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IMO yes. I'd take 2 the main reason being that 1 EH2K monster can be concentrated on but its harder to focus on 2, the only thing that Dragon/Balrog is better at is that they are heroes, but Durburz can give giants a Herooic Fight anyway, just no AtD or dueling.

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 Post subject: Re: Monsters
PostPosted: Sat Nov 19, 2011 11:28 pm 
Elven Warrior
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The Dragon seems so much more effective at moving around the board tho, being a flying monster, meaning a lot easier to flank or attack the rear, wouldn't that make it more effective?
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 Post subject: Re: Monsters
PostPosted: Sat Nov 19, 2011 11:35 pm 
Elven Elder
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Yes a dragobn is much faster but the psychological effect of 2 or more EH2K monsters is awesome (unless your the opponent of course)

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 Post subject: Re: Monsters
PostPosted: Sat Nov 19, 2011 11:37 pm 
Elven Warrior
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What's your normal army Gothmog? I've forgotten what you play?
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 Post subject: Re: Monsters
PostPosted: Sat Nov 19, 2011 11:38 pm 
Elven Elder
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I normally play Mordor and Angmar, so no EH2K monsters native to those lists, thus they have to be allied.

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