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Basing Harard Figures http://wwww.one-ring.co.uk/viewtopic.php?f=7&t=26102 |
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Author: | Nevinsrip [ Mon Jun 24, 2013 6:33 am ] |
Post subject: | Basing Harard Figures |
How do you base your Harad figures. With sand as if they were in the desert? Or with grass at the battle of Pelennor Fields? So how do you base your Harad figures? |
Author: | FĂ«anor, the mighty elf [ Mon Jun 24, 2013 9:25 am ] |
Post subject: | Re: Basing Harard Figures |
Depends on what you want, really. It might also depend on the kind of gaming board that you usually play on. I personally based my Harad and Corsair models on sand painted like desert, because I want to make a desert table at some point. |
Author: | Angularity [ Mon Jun 24, 2013 10:44 am ] |
Post subject: | Re: Basing Harard Figures |
I use sand too, as it looks slightly less absurd if some of them go into the howdah of my Mumak (the brown blends better with the basket-effect than grass would). |
Author: | Dr Grant [ Mon Jun 24, 2013 2:05 pm ] |
Post subject: | Re: Basing Harard Figures |
I've based all my figures in the same way (sand and grass, brown rims - check my WIP) to ensure continuity. I'd like to do my Moria Goblins in grey for Khazad Dhum, Harad in desert colours etc. but I just feel this gives me the most flexibility. 99% of my games are played on green tables and it allows me to mix and max different factions and still maintain a cohesive army appearance, keeps things nice and tidy. Just my opinion though, do whatever you want, they're your figures! |
Author: | DurinsBane [ Mon Jun 24, 2013 10:51 pm ] |
Post subject: | Re: Basing Harard Figures |
Quote: Depends on what you want, really. It might also depend on the kind of gaming board that you usually play on. Absolutely right! Ask yourself, what are the chances you are going to play on a table with a sand effect? Personally, I would do sand and some light foliage, it always enhances the miniature. |
Author: | theavenger001 [ Mon Jun 24, 2013 11:48 pm ] |
Post subject: | Re: Basing Harard Figures |
Yep, definitely sand. |
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