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 Post subject: Poison weapons idea
PostPosted: Mon Nov 19, 2018 6:36 pm 
Craftsman
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Location: Arda, somewhere between Rivendell and the void.
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What if it also causes the paralyze effect? It is described as potent, but is only a free feint. Or re-roll 2's instead of 1's.

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 Post subject: Re: Poison weapons idea
PostPosted: Mon Nov 19, 2018 6:36 pm 
Craftsman
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Location: Arda, somewhere between Rivendell and the void.
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Paralyze if wounded, just to clarify.

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 Post subject: Re: Poison weapons idea
PostPosted: Mon Nov 19, 2018 10:18 pm 
Kinsman
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With the Betrayer, poisoned weapons are powerful enough. Neat idea, though. Might work for fan campaigns or something of that sort.
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