buddhanutz wrote:
I certainly believe that mumaks are viable. I have had a difficult time fighting dwarves due to hard as nails heroes, but other than that, they have worked fine.
I do agree that warmachines are an issue, but cavalry can be used as a good flanking force to put pressure on siege engines. The people I play with generally don’t use warmachines, so this might be a bigger issue for other players.
Cave dragon, war beasts can’t use brutal power attacks anymore, so no rending.
As for overall army performance, I play as in theme as I can. So I either go with Suladan or the golden king, and then go from there. I rarely use a ring wraith in my harad list. I am even less likely to use one in this eddition. I then supplement my list with far harad. I take a king on war camel with 12 warriors. This gives me some harder hitting troops with better armor. The king is a beast.
This eddition, I want to try to fit in some assassins. Last eddition made it nearly impossible to bring one. With a slight points reduction and the ability to lead troops, I am going to give them a try.
Add bows, and season with Cav, and rock out. I focus on bringing as many troops as I can do to armor 4. I find that the Mumack draws a lot of fire, so my troops typically make it to combat.
I wrote this between meetings, so sorry for the lack of new info or unique insight.
Wait, how can I not hurl someone? Hmmm... Time to look for loopholes.