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Alternate equipment rules http://wwww.one-ring.co.uk/viewtopic.php?f=5&t=21834 |
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Author: | whafrog [ Wed Oct 12, 2011 11:59 pm ] |
Post subject: | Alternate equipment rules |
I got into this game with the One Ring book, but it seems the older rules had differing rules for different equipment, specifically unarmed vs daggers vs hand-weapons. This makes sense with a few of the profiles (hobbits, wood elves, harad archers, berzerkers, etc), and I kind of miss the concept. The problem though is that any +/- of even 1 point has a serious impact on the game. Anyway, I was thinking of something like the following: Unarmed: -1 Fight, -1 Wound (but a 6 can remain a 6 if a 4-6 is subsequently rolled) Dagger: -1 Fight or -1 Wound (not sure which) Hand weapon: normal 2H weapon: -1 Fight, +1 Wound Problem is how to cost it or bundle it into the profile. Someone recently brought up a good idea, that if GW was to do a cleanup of the rules and profiles, they should double the point costs for everything, giving them a slightly finer granularity. Any thoughts? |
Author: | Battalia [ Thu Oct 13, 2011 1:26 pm ] |
Post subject: | Re: Alternate equipment rules |
looking at it purely from a logical perspective, it would be just as difficult to best your opponant with a dagger as it would be unarmed, but the dagger would be easier to strike a fatal blow than it would be your hands, so I'd say -1 to fight but normal to wound. To only problem with this however, is for units such as berzerkers who would have a 2H and a dagger, there would never be a reason not to use your 2H except if your bieng supported On the unarmed though, I don't see why a 4-6 should stay. It's not a penalty if it only happens half the time, and only on the rolls where you lost anyways imho. But I do like the idea |
Author: | GothmogtheWerewolf [ Thu Oct 13, 2011 2:20 pm ] |
Post subject: | Re: Alternate equipment rules |
If that was the case thpugh, and you needed a 6 to wound your opponant that would make it impossible. |
Author: | WayUnderTheMountain [ Thu Oct 13, 2011 2:38 pm ] |
Post subject: | Re: Alternate equipment rules |
Battalia wrote: To only problem with this however, is for units such as berzerkers who would have a 2H and a dagger, there would never be a reason not to use your 2H except if your bieng supported. And that's a bad thing? If anything it makes the berzerkers more like they were in the movies, a brutal shock trooper that scythes through everything in his way. If (a very big if) I was playing an Isengard force, I wouldn't have troops supporting them directly. I'd have them as the infantry variant of my hammer while a phalanx forms my anvil and watch them cut through the enemies flanks much like my Morgul Knights and Easterling Kataphrakts did in my Fallen Realms list. |
Author: | GothmogtheWerewolf [ Thu Oct 13, 2011 2:39 pm ] |
Post subject: | Re: Alternate equipment rules |
There isn't a Fallen Realms list in SBG |
Author: | WayUnderTheMountain [ Thu Oct 13, 2011 2:54 pm ] |
Post subject: | Re: Alternate equipment rules |
Touche, but I haven't played a single game by LoME rules and all the models I use are under the Fallen Realms tab on the GW website. Hence I call it a Fallen Realms list. It uses Easterlings, Haradrim and Morgul Knights so I'm just missing Corsairs and Warriors of Khand. |
Author: | GothmogtheWerewolf [ Thu Oct 13, 2011 3:04 pm ] |
Post subject: | Re: Alternate equipment rules |
If you dropped the Morgul Knight which are Mordor only in SBG, then it could be ok. (They're in Fallen Realmms Tab because GW don't care about SBG) |
Author: | whafrog [ Thu Oct 13, 2011 4:12 pm ] |
Post subject: | Re: Alternate equipment rules |
Battalia wrote: To only problem with this however, is for units such as berzerkers who would have a 2H and a dagger, there would never be a reason not to use your 2H except if your bieng supported I believe the original intent was for berzerkers to be otherwise unarmed...so they'd have to use their 2H weapon. |
Author: | Draugluin [ Thu Oct 13, 2011 7:33 pm ] |
Post subject: | Re: Alternate equipment rules |
Daggers should be -1 to win. I was thinking that to make elven blades actually useful (because everyone has a hand weapon is a stupid rule), you can use them in 3 ways: like a hand weapon, like a 2 handed weapon and last in a parrying like move. This last one would give a +1 to win, but a -1 to wound (so an opposite 2 handed weapon). I say in a parrying like move because this would increase be a similar move to shielding, (increased chance to win) but you can still attack if you do win (but not a good chance). What do you guys think? |
Author: | GothmogtheWerewolf [ Thu Oct 13, 2011 8:13 pm ] |
Post subject: | Re: Alternate equipment rules |
That would make wood elf spears ability to parry useless |
Author: | Draugluin [ Thu Oct 13, 2011 8:18 pm ] |
Post subject: | Re: Alternate equipment rules |
Not really, cause they can be used to support and shield. Shielding would double your chances of winning a fight while the +1 would only increase it by 1/6. |
Author: | SuicidalMarsbar [ Thu Oct 13, 2011 10:07 pm ] |
Post subject: | Re: Alternate equipment rules |
A dagger's wound roll penalty should be determined by the strength value of the enemy. I.E: A model of strength 4 or less will be wounded normally by a dagger, but a model of strength 5 or more will recieve a -1 penalty when being wounded by a dagger. |
Author: | whafrog [ Thu Oct 13, 2011 11:04 pm ] |
Post subject: | Re: Alternate equipment rules |
Draugluin wrote: This last one would give a +1 to win, but a -1 to wound (so an opposite 2 handed weapon). I say in a parrying like move because this would increase be a similar move to shielding, (increased chance to win) but you can still attack if you do win (but not a good chance). What do you guys think? I like it |
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