All times are UTC


It is currently Mon Nov 25, 2024 1:28 pm



Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: [BCUpdate] Faction: Elven Havens
PostPosted: Tue Jul 19, 2011 5:03 am 
Ringwraith
Ringwraith
User avatar
Offline

Joined: Wed Feb 08, 2006 1:56 am
Posts: 1938
Location: Louisville, KY
Images: 18
Faction: The Elven Havens, 1.0

Though they are a dwindling race, the Elves have not abandoned their allies to Sauron’s growing malice. Fell and fair, the Elves are responsible for holding many evils in check, any one of which would long since have overwhelmed the realms of Men.

Starting Company
3 Elf Warriors with Elven blade
2 Elf Warriors with spears
2 Elf Warriors with Elf Bows

Equipment
Elven Blade, Spear, Shield.......................1 Inf.
Elf Bow.....................................................2 Inf.
Heavy Armor (Heroes only).....................2 Inf.
Horse (Heroes only).................................2 Inf.

Promotions
Elf Warrior with Elven blade → Elf Warrior with heavy armor, Elven blade
Elf Warrior with spear → Elf Warrior with heavy armor, shield and spear
Elf Warrior with Elf bow → Elf Warrior with heavy armor, Elf bow

Reinforcements (D6)
1-2 -- No Reinforcements
3 -- Elf Warrior with Elven Blade
4 -- Elf Warrior with spear
5 -- Elf Warrior with Elf Bow
6 -- Roll again on the table below

Reinforcements (Cont’d)
1-2 -- Elf Warrior with heavy armor, Elven blade
3-4 -- Elf Warrior with heavy armor, shield and spear
5-6 -- Elf Warrior with heavy armor, Elf Bow

Special Rules
Terror -- The sight of an Elf lord in his power causes Evil creatures to recoil in fear. This Hero causes Terror as described in the main rules manual.

Stormcaller -- The Hero has learned to channel the elemental forces of the wind with devestating results. The first time this rule is chosen, the Hero gains the Nature’s Wrath magical power, which is cast on a 4+. The second time, he gains access to the Call Winds magical power (found in the White Dwarf article “Reinforcements”) which has a range of 12” and is cast on a 2+. If, when casting a spell, the dice rolled is a natural 6, no Will is expended to cast the power.

**A note about Elven Havens Battle Companies**
Thanks to their incredibly long lives, Elves have a long time to hone their skills in battle. Elven heroes may increase their Fight value to 7, instead of 6 like other races.

--------------------

Hopefully, this will make the Elves a bit more fun to play. The old list was rather boring, in my opinion. Wood Elves coming shortly.

_________________
Respectfully,
Jonathan

Do what is right, love mercy, and walk humbly

Battle Companies
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 126 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: