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[BCUpdate] Faction: Minas Tirith
http://wwww.one-ring.co.uk/viewtopic.php?f=5&t=20996
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Author:  Erunion [ Fri Jun 17, 2011 7:31 pm ]
Post subject:  [BCUpdate] Faction: Minas Tirith

Faction: Minas Tirith, 1.0

The Battle Companies that march forth from Gondor are filled with resolved and hardened warriors ready to do their duty and give their lives in defense of the White City. From Henneth Annûn to Osgiliath to the Harad Road, the warriors of Minas Tirith stand ready to thwart the plans of Mordor.

Starting Company
3 Warriors of Minas Tirith with shield
2 Warriors of Minas Tirith with spear & shield
2 Warriors of Minas Tirith with bows

Equipment
Shield, Spear, Bow...................................1 Inf.
Longbow (Citadel Guard & Hero only).....2 Inf.
Horse (Citadel Guard & Hero only)..........2 Inf.
Lance (Hero only).....................................1 Inf.

Promotions
Warrior of Minas Tirith with shield → Knight of Minas Tirith
Warrior of Minas Tirith with spear & shield → Citadel Guard with spear
Warrior of Minas Tirith with bow → Citadel Guard with bow
Ranger of Gondor → Citadel Guard with bow
Knight of Minas Tirith → Citadel Guard with horse

Reinforcements (D6)
1 -- No Reinforcement
2 -- Warrior of Minas Tirith with shield
3 -- Warrior of Minas Tirith with spear & shield
4 -- Warrior of Minas Tirith with bow
5 -- Choose one of the above
6 -- Roll again on the table below

Reinforcements (Cont’d)
1-2 -- Ranger of Gondor
3-4 -- Knight of Minas Tirith
5 -- Citadel Guard with spear
6 -- Citadel Guard with bow

Special Rules
Bold Beyond Belief -- This hero is undaunted by foes that would cause others to cower in fear. Whenever the hero is forced to take a Courage test because of a Terror-causing opponent, the hero may add +2 to his dice score.

Hold firm, Men of Gondor! -- Once per game, the hero may declare that he is “holding firm.” Whenever he does so, he and all friendly warriors within 12” will automatically pass Courage tests as long as the hero remains stationary during his Move phase. If the hero moves, then the ability ceases to work.

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Here is the Gondorian Battle Company. I left out the Guard of the Fountain Court because they don't really seem to fit the theme of a battle company. They primarily just guard the one court there in the heart of MT and wouldn't really be roaming around the wilderness in their ceremonial armor.

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