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 Post subject: hobbit house rules
PostPosted: Fri Mar 04, 2011 7:06 pm 
Craftsman
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i decided to make a hobbit un-named hero to lead my army that would use somthing like magic. And i thought, whats like magic that hobbits would have access to. Alcohol!!

Hobbit Brew- maker

F S D A W C M / W / FT
3/3+ 3 5 2 2 4 1 / 1 / 2


War gear
Ladle (hand weapon) and large pot (shield).

Special Rules
Any hobbit including the brew-maker within 12” may use one of these rules each turn. You may change which brew you use each turn.

Fiery Dragon Beer
The models affected are no longer affected by the terror rule.

Quick Shot Whiskey
Gives the models affected +2” to their move phase.

Roaring Troll Spirits
Any models affected in the fight phase may re-roll 1 dice per combat.

so i put this to my club and they thought the rules where pretty decent but we couldnt decide how many points he should be. he is basically using magic, and has decent stats (for a hobbit) so we were thinking 50-70 points. what do you think and how many points do you think he should be?
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 Post subject: Re: hobbit house rules
PostPosted: Sat Mar 05, 2011 6:00 am 
Kinsman
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He is only a Hobbit and I don't think he should get such a high defense.

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 Post subject: Re: hobbit house rules
PostPosted: Sat Mar 05, 2011 7:27 am 
Craftsman
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he has a shield though and hobbit heros are usually slightly better and have d4. so d4 with the shield is d5!
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 Post subject: Re: hobbit house rules
PostPosted: Sat Mar 05, 2011 11:52 pm 
Kinsman
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I have to say, I like your idea. I'd personally reduce his attacks and wounds to 1 each, though. I could be wrong, but if my memory serves me correctly, there aren't many hobbits with 2 attacks and wounds.


Last edited by emperor_thompson on Sun Mar 06, 2011 10:59 am, edited 1 time in total.
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 Post subject: Re: hobbit house rules
PostPosted: Sun Mar 06, 2011 4:49 am 
Kinsman
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hobbitsrule22 wrote:
he has a shield though and hobbit heros are usually slightly better and have d4. so d4 with the shield is d5!


But then he must not be able to use it as a shield when he is 'brewing'.

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 Post subject: Re: hobbit house rules
PostPosted: Sun Mar 06, 2011 9:11 am 
Craftsman
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you can still deflect arrows etc. with ingrediants inside the pot though surely!!?? yes, ive had a look through and im going to put it down to 1 attack. does anyone now how many points it should be??
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 Post subject: Re: hobbit house rules
PostPosted: Mon Mar 07, 2011 4:18 am 
Kinsman
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I think he should be about 70 - 80pts.

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you can still deflect arrows etc. with ingrediants inside the pot though surely!!??


IMO I don't think so or at least not without spilling :-D...

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 Post subject: Re: hobbit house rules
PostPosted: Mon Mar 07, 2011 8:07 pm 
Loremaster
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It's hard to give an accurate points cost to a model with such unusual rules. At a guess, I'd say around 100pts; I got that cost from trying to compare it to a Goblin Drum.

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 Post subject: Re: hobbit house rules
PostPosted: Tue Mar 08, 2011 1:40 am 
Craftsman
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ummm the goblin drum was one of the most over priced things in the game.... (its bonuses were good, but you could just kill the drummers w/ volley...)
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 Post subject: Re: hobbit house rules
PostPosted: Tue Mar 08, 2011 7:28 am 
Craftsman
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i was thinking 75 so i think ill stick with that (its about were everyone was going for)
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