At this stage the house rules we are using are as follows....
1. volley fire, as per old rules
2. Throwing spears can be used in melee and support, as per War in Rohan legendary legion rule
3. modified experience system I found on reddit. Basically a 5 times system where 1 xp becomes instead 5 xp, you need 5 times your model cost to level up, and warriors get Xp for each kill. It means warriors level faster than heroes generally, especially when they wound heroes.
4. Level 6 warrior gets sworn protector ability as per Johnathan Baker rules
5. battle company gets matching army special rule
6. Time of day and weather generated randomly as per DiAgostini)
7. Archery at half max range or less gets +1 str, no additional str above that for night, night fire max range 12"
8. Basic move based on being armored. No armor +1" move, heavy armor -1" move. Dwarves exempt. Cavalry base move 12", armored -1", no rider +1". Flying base 15", +1 if unarmored, -1“ with rider
9.Terror Check, 1-3 frozen (the latest rules), 4-6 flee (the old rules)
10. warrior recognized but can not be promoted, D3 Influence as per Johnathan Baker rules
11. warrior can refuse promotion but does not get D3 Influence for that
12. Pike treated as two handed weapon, no -1 duel roll for Galadrim court guard
13. Mounts roll on warrior injury chart if casualty as per Johnathan Baker rules
14. Spider Queen broodlings can not be shot with archery (subject to change... we are undecided if broodling should be one small spider or a swarm of even smaller ones)
15. Lieutenant able to chose wargear from army list rather than just company list.
16. On company creation Lieutenant able to be progressed to advanced profile if one is available. If not, additional D3 Influence to use as player sees fit..
17. Lieutenant given one special ability based on company from the Johnathan Baker BC rules. There are usually a few to choose from for each company type. 5 points cost for ability.
18. As per Johnathan Baker rules, Elves can go to Fight 7 instead of Fight 6 max.
We are looking at a few other things and always keen to hear suggestions from others. We decided +1 def for woodland creatures in woodland was a little too powerful, especially with in the way tests but we may revisit that.
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