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bigfruits
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Post subject: D20 shooting
Posted: Tue Feb 26, 2013 1:32 am
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Joined: Fri Sep 12, 2008 6:57 am Posts: 20 Location: NoVA, USA
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current chances of landing an arrow: 5+ Orcs, Goblins: 33.3% 4+ Humans, Uruk Hai: 50% 3+ Elves, Rangers: 66.7% 2+ Elf King: 83.3%
D20 shooting: 14+ Orcs, Goblins: 35% - a little needed boost 11+ Humans, Uruk-hai: 50% 8+ Elves, Rangers: 65% - slight nerf 5+ Elf King: 80% - still reliable
this might be worth it if you want to use modifiers when shooting. maybe: +2 against monsters (large targets) +2 if 4" or higher than target -2 if moved this turn. (10% penalty vs current 16.7%)
you could also add "in the way" penalties for non-living cover to the D20 roll and not have to roll another die. this would be unfair to goblins though.
please let me know if i messed up the math.
thanks -z
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JamesR
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Post subject: Re: D20 shooting
Posted: Wed Feb 27, 2013 3:15 am
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Elven Elder |
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Joined: Thu Dec 20, 2012 12:18 pm Posts: 2528 Location: Dallas, Texas
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Didn't notice any errors in the math just wanted to say I liked the idea of the modifier for striking monsters I may use that idea in a scenario sometime. And personally I like the idea of adding to the range with a large elevation difference as opposed to accuracy
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bigfruits
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Post subject: Re: D20 shooting
Posted: Wed Feb 27, 2013 2:28 pm
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Joined: Fri Sep 12, 2008 6:57 am Posts: 20 Location: NoVA, USA
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what you could do to get a little more range is measure distance directly out from the elevated archer, parallel to the ground until you are right over your target. this will give them a slight range advantage over the ground archers measuring distance diagonally to the elevated archer.
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