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A couple of questions http://wwww.one-ring.co.uk/viewtopic.php?f=49&t=30690 |
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Author: | Dikey [ Sun Mar 08, 2015 1:36 pm ] |
Post subject: | A couple of questions |
-Panic Steed. This power used to be directed against the steed itself, but now is directed against the model as a whole. Does that means that Heroes may use their Will points to nullify the spell? And if the spell is channeled and the hero makes the save, does he save everyone, as in Nature's Wrath? -Fortify spirit. This is mostly a question due to what can be a mistranslation. If I got it right, Galadriel can cast this spell to herself and every other model she wishes, as long as they are in base contact when the spell is cast, right? |
Author: | SouthernDunedain [ Sun Mar 08, 2015 3:59 pm ] |
Post subject: | Re: A couple of questions |
- Yes, heroes may resist Panic Steed - Yes to this also. - The base contact part is an error. Galadriel may cast FS on any model within 12" and may cast it multiple times on different models. FS stays active on everyone until Galadriel runs out of will. |
Author: | Nikrandonia [ Sun Mar 08, 2015 5:18 pm ] |
Post subject: | Re: A couple of questions |
So can you cast fortify spirit multiple times on one model? Let say I have Theoden (he needs the help!) and Turn 1 my Galadriel casts fortify spirit giving him two free dice to resist. On turn 2 can I do the same again giving him 4 dice to resist? Cheers |
Author: | SouthernDunedain [ Sun Mar 08, 2015 6:33 pm ] |
Post subject: | Re: A couple of questions |
no it can only be cast once per model. |
Author: | Dikey [ Tue May 19, 2015 9:42 am ] |
Post subject: | Re: A couple of questions |
one question came out. Panic Steed on Warg Marauders. Warg marauders are cavalry models; can I target them with panic steed, leaving only 3 goblins on the field? |
Author: | Nikrandonia [ Tue May 19, 2015 1:48 pm ] |
Post subject: | Re: A couple of questions |
I believe you can panic steed a warg marauder and because the profile states it counts as one model the whole model is removed and no goblins are left on the field. Pretty effective way of dealing with a pricey unit on a 2+ magic spell |
Author: | Arthas367 [ Tue May 19, 2015 4:36 pm ] |
Post subject: | Re: A couple of questions |
The fact that it counts as one model, is what prevents a warg marauder from being dismounted at all, it doesn't have Warg in its Wargear Theirs simply no model to dismount, it would be a wasted spell |
Author: | Badner [ Tue May 19, 2015 6:44 pm ] |
Post subject: | Re: A couple of questions |
Arthas367 wrote: The fact that it counts as one model, is what prevents a warg marauder from being dismounted at all, it doesn't have Warg in its Wargear Theirs simply no model to dismount, it would be a wasted spell I dp also see it in the same way. This is the good thing about warg marauders. |
Author: | Rozinante [ Sat Jun 06, 2015 7:05 am ] |
Post subject: | Re: A couple of questions |
Arthas367 wrote: The fact that it counts as one model, is what prevents a warg marauder from being dismounted at all, it doesn't have Warg in its Wargear Theirs simply no model to dismount, it would be a wasted spell Panic Steed removes a Warg Marauder from the field--whether the Goblin mounts are thrown or not (this is not a Dismount Spell, nullified by a downgraded 'one model' rule). The Marauder is cavalry, just as vunerable as as any non-hero cavalry, except more expensive and no chance of survivors. |
Author: | Badner [ Sat Jun 06, 2015 1:41 pm ] |
Post subject: | Re: A couple of questions |
That´s tricky. In the WM rules, there is written that it counts as a cavalery mini, appart from the things that are mentioned above. This means that Rozinante is right. However, the rule book says that you remove the mount and the rider is thrown on the ground. But this is not possible, because you are not allowed to split the WM into several profiles. You could say that in this case it´s a question between source book and core book. The rules say that the source books are standing over the rule book. This means (at least in my opinion) that the spell does not have an effect on the WM. However, I do think that the intention of this rule was different, so I can understand everybody who say that the WM is removed from the game. |
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