All times are UTC


It is currently Tue Nov 26, 2024 10:47 am



Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: Mounted Heroes!
PostPosted: Wed Jan 08, 2014 8:43 pm 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Sun Dec 16, 2012 10:08 pm
Posts: 6
I was just reading through the rules about cavalry in close combat. When I came to the paragraph "Knocked to the ground" I didn't really understand what it meant.

For example, lets say I have Glorfindel mounted on Asfaloth (Horse). In his profile he has three attacks. When he charges with his horse he receives one extra attack. Now he has four attacks. If he then wins the fight he can make "double strikes". Does that mean that he can make eight attacks against his opponent?

...if so...

how would it be if he is facing multiple opponents, lets say four orcs. Can he then make eight attacks against each and one of them? Or can he split his eight attacks among them?

I know this sounds silly but I am really unsure how this work and would be glad if someone could enlighten me :roll:
Top
  Profile  
Reply with quote  
 Post subject: Re: Mounted Heroes!
PostPosted: Wed Jan 08, 2014 10:01 pm 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Sat Jul 21, 2012 7:30 am
Posts: 2793
Location: In the Tardis Bar
Images: 1
He gets 4 strikes doubled. So each strike gets doubled. So if you was facing 3 orcs then you could split it to have 2 on one Orc, 2 on this second Orc and 4 on the last Orc. Does that make sense?

_________________
12th GBHL 2013.
13th GBHL 2014
9th GBHL 2015



Mid Sussex Wargamers
Top
  Profile  
Reply with quote  
 Post subject: Re: Mounted Heroes!
PostPosted: Wed Jan 08, 2014 10:46 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Fri Mar 08, 2013 6:56 am
Posts: 744
Location: Central Coast, NSW, Australia
What it means is that your attacks (4) are doubled (8). This doesn't mean that you roll all 8 and then decide what you kill. You should roll them 2 at a time, designate a target before you roll each time. The most enemies you can kill would still be 4, it just gives you 2 chances to kill each one instead of the regular 1 chance.

I find that using dice is a good way not to forget and to make it clear to your opponent what is happening (good sports). If I had 4 attacks from charging & winning the fight, I would place down 4 dice on the table to indicate my 4 attacks. Take 1 of the dice away (3 remaining attacks), put 2 dice into your hand, designate a target and what you need to wound, then roll. Continue doing this until you have taken away all the dice (made all the attacks).

_________________
My trade thread
http://www.one-ring.co.uk/viewtopic.php?f=38&t=25957&p=325932#p325932
Top
  Profile  
Reply with quote  
 Post subject: Re: Mounted Heroes!
PostPosted: Thu Jan 09, 2014 1:37 am 
Kinsman
Kinsman
User avatar
Offline

Joined: Wed Aug 28, 2013 3:10 pm
Posts: 73
Location: North Carolina, USA
If cavalry charges infantry, the cavalry gets 1 extra attack.

For Example:

Glorfindel charging 3 orcs would grant Glorfindel 3 + 1 attacks (dice in the duel roll)

If Glorfindel wins, all three orcs are knocked prone. Strikes against prone models are doubled so his 4 strikes can be divided up among the 3 orcs and each of those strikes would double.

2 strikes (doubles to 4) on one orc, 1 strike (doubles to 2 strikes) on each of the other two orcs.

_________________
Current WIP: SMAUG

MOLON LABE
Top
  Profile  
Reply with quote  
 Post subject: Re: Mounted Heroes!
PostPosted: Thu Jan 09, 2014 9:52 am 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Sun Dec 16, 2012 10:08 pm
Posts: 6
Aha, now I understand. Thanks alot for all the good answers! :)
Top
  Profile  
Reply with quote  
 Post subject: Re: Mounted Heroes!
PostPosted: Thu Jan 09, 2014 11:08 am 
Wayfarer
Wayfarer
Offline

Joined: Wed Sep 15, 2010 4:29 pm
Posts: 24
We play this rule differently to Hodush – when winning a combat against multiple opponents, the player winning the combat must decide how he will split the strikes before rolling any dice and not before each individual die (or in the case of knock-to-the-ground, each pair of dice). This might mean killing one model twice over while leaving another unscathed. I prefer this because it forces the player to make a more difficult decision.

Unfortunately, I don’t have my rulebook to hand to verify which of us is right (although I suspect that the rules are ambiguous and don’t specify either way).
Top
  Profile  
Reply with quote  
 Post subject: Re: Mounted Heroes!
PostPosted: Thu Jan 09, 2014 11:45 am 
Ringwraith
Ringwraith
User avatar
Offline

Joined: Wed Jul 06, 2005 7:09 pm
Posts: 2393
Location: Southampton, UK
Images: 70
rok100 wrote:
We play this rule differently to Hodush – when winning a combat against multiple opponents, the player winning the combat must decide how he will split the strikes before rolling any dice and not before each individual die (or in the case of knock-to-the-ground, each pair of dice). This might mean killing one model twice over while leaving another unscathed.

That doesn't make much sense thematically though. In reality a rider would not keep stabbing a dead foe whilst another is still attacking him. He would keep striking at one foe until he is dead then move onto the next one surely? I play same way as Hodush. It is important though to say which foe you are striking at if they have different stats.

_________________
You don't have to be great to start. But you do have to start to be great.
Top
  Profile  
Reply with quote  
 Post subject: Re: Mounted Heroes!
PostPosted: Thu Jan 09, 2014 4:50 pm 
Wayfarer
Wayfarer
Offline

Joined: Wed Sep 15, 2010 4:29 pm
Posts: 24
ukfreddybear wrote:
That doesn't make much sense thematically though. In reality a rider would not keep stabbing a dead foe whilst another is still attacking him. He would keep striking at one foe until he is dead then move onto the next one surely?


The way that I’ve always visualised it is that the rolls to wound are not so literal as being individual strikes of a weapon made consecutively, but rather representative of the attempt that the attacking warrior is making. E.g. if I have three attacks to roll and I choose to allocate two against a hero and one against a minion, I just see that as putting 2/3rds of my effort into wounding the hero and 1/3rd into wounding the minion. The dice will decide how effective that was, and maybe make me rue the fact that I didn’t concentrate fully on the hero.

The way you’re playing it does seem more consistent with the doubling of individual strikes when knocking to the ground though. It feels more direct and cinematic too. It would take a bit longer to resolve, but that might be offset by warriors getting killed more quickly which would shorten the overall battle.

I’ll talk to the other players in my group about it – see what they think. Thanks for taking the time to reply.
Top
  Profile  
Reply with quote  
 Post subject: Re: Mounted Heroes!
PostPosted: Thu Jan 09, 2014 5:20 pm 
Ringwraith
Ringwraith
User avatar
Offline

Joined: Tue Dec 18, 2007 3:05 pm
Posts: 3140
Location: Canada
Images: 4
I'm AFB at the moment, but I'm pretty sure you can decide each hit as you go. Which means...

rok100 wrote:
It would take a bit longer to resolve, but that might be offset by warriors getting killed more quickly which would shorten the overall battle.


Not really. We usually nominate the order of kills and roll all the dice. If there are double-strikes due to knockdown/trapped, we have pairs of different colours. The only time you have to roll separately is if the targets have different wound roll requirements, eg: S4 against D6 and D7 would be different, so if you want to kill the D7 target you have to roll separately.
Top
  Profile  
Reply with quote  
 Post subject: Re: Mounted Heroes!
PostPosted: Thu Jan 09, 2014 7:08 pm 
Wayfarer
Wayfarer
Offline

Joined: Wed Sep 15, 2010 4:29 pm
Posts: 24
I've just checked the rulebook and it's quite clear: "The player can roll for each strike before allocating the next if he prefers."

Sorry about that - obviously missed or forgot that 12 years ago when we started playing. Thanks for setting me straight; we'll play that way from now on.
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 16 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: