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subterranean http://wwww.one-ring.co.uk/viewtopic.php?f=49&t=18895 |
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Author: | Azrael [ Sat Jul 03, 2010 4:33 pm ] |
Post subject: | subterranean |
The dwarf ranger have the special rule that they can move through rocky terrian with full speed. So does subterranean terrain also count as rocky terrain? That would actually make sense to me... |
Author: | hithero [ Sat Jul 03, 2010 5:25 pm ] |
Post subject: | |
Well, nearly all models can move easilt through subteranean terrain anyway. Now if you classed any as difficult terrain, then the rangers ability comes into play. |
Author: | Azrael [ Sat Jul 03, 2010 5:33 pm ] |
Post subject: | |
Quote: Now if you classed any as difficult terrain, then the rangers ability comes into play. Thanks that what i asked for!
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Author: | Beowulf03809 [ Sat Jul 03, 2010 8:12 pm ] |
Post subject: | |
Terrain's effect on play is generally best determined by the players simply talking in advance of the game's start. We lay out terrain based on the scenario setup and then go thru the pieces and determine what we think. If any questions or disagreements come up, we throw a die. So it might be appropriate to lay it out, say that all of it is normal, passable terrain except certain pieces or areas. Have those be difficult rocky and let the appropriate special rules apply. |
Author: | spuds4ever [ Sat Jul 03, 2010 9:53 pm ] |
Post subject: | |
Beowulf03809 wrote: Terrain's effect on play is generally best determined by the players simply talking in advance of the game's start. We lay out terrain based on the scenario setup and then go thru the pieces and determine what we think. If any questions or disagreements come up, we throw a die.
So it might be appropriate to lay it out, say that all of it is normal, passable terrain except certain pieces or areas. Have those be difficult rocky and let the appropriate special rules apply. Yup, that tends to be the best way to tackle things. |
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