Paradigm wrote:
My suggestion for starting out is as follows:
Run 'demonstration' simulations of the major parts of the game, explaining as you go. Rather than starting out with a proper game, talk him through moving, shooting and fighting with only the models necessary (so 1 'player character' and 1 'target' that stands there to be shot at and then fought). This should hopefully get the basics down so your first game goes smoothly.
For the first game, I say 50-70 points apiece and no heroes. Take some archers, some Cavalry if you have them (no more than 1-2 per side, though) and just get the basics down.
Then, move up to 150ish, introducing Courage, Heroes and possibly Magic rules here. 1 hero and 1 Warband a side (go larger than 12 if needed). After that, you can move onto 'full' games with all the rules in place, and hopefully he'll understand the process by then.
I know that didn't really answer your question, but I hope it helps! It's always good to get some new folks into the game!
I agree with
Paradigm. Slowly nudge them into the game. Now, of course, if they already have a foundation in the game, or at least are aware of some of the rules, you might be able to skip a few steps, or even head straight into a full game. You don't have to do as
Paradigm said though. Just a while back I played a game with some guy who knew none of the rules. A full-fledged 800 point game. He had models and had been thinking about getting into the game for a while, but had never played. So I offered to teach him and he wanted to just jump right in. And he beat me, by one guy too! (We played To the Death!) Sufice to say he felt pretty confident about the rules after that. However, that;s not always thecase, and I still stand by
Paradigm's method. As for which force is better for a "beginner" game, either really. So long as you mix in some bows, spears, and shields (if available) into each force, you would then have two solid forces to go against each other with. And whichever one the beginner chooses, go against him with the other. That way he can grasp all of the core rules in one go. However, I would still skip some of the more complex rules and save them for a later date (Heroic Actions, Monster special attacks, etc.) Hope that helps.