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Painting Goblin Town walkways http://wwww.one-ring.co.uk/viewtopic.php?f=46&t=25823 |
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Author: | mike1973hall [ Tue Apr 30, 2013 11:27 am ] |
Post subject: | Painting Goblin Town walkways |
As a beginner a gamer (having recently purchased EFGT) I would like to do my first bit of model painting. I want to start with the wooden walkways (minus skulls and other details). Is this a sensible colour scheme and method: 1. Spray with black primer 2. Base layer of Rhinox Hide (full coverage?) 3. Dry brush of Baneblade Brown 4. Dry brush of Karak Stone I would like the best result possible - any suggestions from One Ring members? |
Author: | Bilbo [ Tue Apr 30, 2013 11:50 am ] |
Post subject: | Re: Painting Goblin Town walkways |
I have been using "Dry Eldar Flesh" as the final high light, it naturally requires a mega dry soft touch during application. |
Author: | Tabletop_heroes [ Tue Apr 30, 2013 8:53 pm ] |
Post subject: | Re: Painting Goblin Town walkways |
I did mine this way, which I'm sure is how GW suggests.... Basecoat: Dryad Bark Drybrush: Elysian Green Drybrush: Balor Brown Wash: Agrax Earthshade Drybrush: Baneblade Brown They look pretty cool too |
Author: | Dorthonion [ Wed May 01, 2013 7:19 am ] |
Post subject: | Re: Painting Goblin Town walkways |
While the technique described is effective, I would suggest randomly changing the colour scheme for 10-20% of the boards. Why? Well take a hard look at any shanty built wooden structures and you will see variations in colour and tone where wood from a variety of sources and species of tree has been utilised. Putting a few variants in there takes the terrain up a notch, adds visual interest and avoids the danger of it all looking a bit same old same old (if you see what I mean). It only takes a little longer to make this subtle variation but it is well worth it. |
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