|
It is currently Wed Nov 13, 2024 7:59 am
|
View unanswered posts | View active topics
|
Page 1 of 1
|
[ 7 posts ] |
|
JamesR
|
Post subject: Re: Differences between RotK Box Book and Big Blue Book
Posted: Wed Nov 12, 2014 5:49 pm
|
|
Elven Elder |
|
|
Joined: Thu Dec 20, 2012 12:18 pm Posts: 2528 Location: Dallas, Texas
|
There's a good bit. More profiles, as more units were added. Rule Tweaks, idk off the top of my head but there were several. The biggest difference that I can immediately remember was the unit additions
_________________ Commission Painting @FB http://www.facebook.com/squyrepaintingCommission Customers include: GBHL Youtube Channel MiniWargaming
|
|
Top |
|
|
JamesR
|
Post subject: Re: Differences between RotK Box Book and Big Blue Book
Posted: Thu Nov 13, 2014 1:48 am
|
|
Elven Elder |
|
|
Joined: Thu Dec 20, 2012 12:18 pm Posts: 2528 Location: Dallas, Texas
|
New character entries. Such as additional heroes and troop types
_________________ Commission Painting @FB http://www.facebook.com/squyrepaintingCommission Customers include: GBHL Youtube Channel MiniWargaming
|
|
Top |
|
|
valpas
|
Post subject: Re: Differences between RotK Box Book and Big Blue Book
Posted: Thu Nov 13, 2014 7:26 am
|
|
Joined: Tue Mar 02, 2004 11:59 am Posts: 897 Location: Tampere, Finland Images: 45
|
A major rules change between RotK and the One Rulebook was the way courage was handled after a force was broken. In RotK, failed courage check caused the model to run away from enemies and only be removed if it was moved over the board edge. This allowed returning to battle next round if the courage roll was succesful and caused lots of extra work moving the escaping and chasing models around. In the One Rulebook a failed courage check after force was broken simply removed the model from play, which made the game play quicker but it also changed the way low-courage armies worked.
I'm not sure about banners and volley fire. Were they already in RotK?
I think it was at that point when it was ruled that everyone also has a one-handed weapon if not said that they don't have it. Fighting with a two-handed weapon became a choice for each combat turn instead of choosing it in the beginning of the game.
It also collects the siege and mumak rules from earlier supplements into the rulebook.
-- Pasi
|
|
Top |
|
|
|
Page 1 of 1
|
[ 7 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 51 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|