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Thranduil's Halls 700 expanding from 500 http://wwww.one-ring.co.uk/viewtopic.php?f=37&t=31371 |
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Author: | polywags [ Sat Aug 01, 2015 8:02 am ] |
Post subject: | Thranduil's Halls 700 expanding from 500 |
Hey all, I've built up a 500 point Thranders halls I am pretty happy about. I think its reasonably optomized. I dont have alot of players near by so I haven't gotten many games in but its done alright so far. Anyways, I thinking about how I would expand the list to higher points. At 500 my list is Thranduil w/bow 4 Mirkwood elves w/shield 4 Mirkwood elves w/bow 2 Mirkwood elves w/glaive (might be better for that to just be shields, but I like the idea of being able to support the rangers) 2 Mirkwood rangers Legolas 4 Mirkwood elves w/shield 4 Mirkwood elves w/bow 2 Mirkwood elves w/glaive 1 Mirkwood ranger Tauriel 26 models, 9 might, 16 shots(with leggy's three) For moving up 700 the consensus seems to be you need to add magic of some kind so I am thinking Galadriel, Lady of Light, and then just trying to squeeze in a few more models where I can, not as many as I was hoping sadly. Purposed list at 700 Galadriel, Lady of Light Thranduil w/Bow, armor, elven cloak 2 Palace Guard w/spear, shield 1 Mirkwood elf w/ bow Legolas w/ armor, elven cloak 4 Mirkwood elves w/shield 4 Mirkwood elves w/bow 2 Mirkwood elves w/glaive 2 Mirkwood rangers Tauriel 4 MIrkwood elves w/shield 4 Mirkwood elves w/bow 2 Mirkwood elves w/glaive 2 Mirkwood rangers Models 31, 12 might, 18 shots, broken at 16 What do you all think? I like the idea of fitting in the two guards but I could get 4 mirkwood elves for the two of them, the fight 6 seems good but maybe the numbers would be better. I also wasn't sure on the elven cloaks for Legolas and Thranduil since Galdriel has blinding light, maybe not necessary? I could an extra elf if I dropped them. |
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