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 Post subject: 750 points Isengard
PostPosted: Fri Jan 18, 2013 12:57 pm 
Loremaster
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What do you think of my Isengard army list:

Isengard Army: 750 points, 43 warriors, 5 heroes, break point: 22 dead

Warband 1: Uruk Captain + H.A., Shield: Wounds: I I Might: I I Will: I Fate: I 60 points
3x Uruk Warrior + Shield 30 points
8x Uruk Warrior + Pike 80 points
Uruk Warrior + Banner 34 points +
194 points

Warband 1: Uruk Captain + H.A., shield: Wounds: I I Might: I I Will: I Fate: I 60 points
3x Uruk Warrior + Shield 30 points
8x Uruk Warrior + Pike 80 points +
160 points

Warband 3: Uruk Captain + H.A., 2HW: Wounds: I I Might: I I Will: I Fate: I 60 points
5x Uruk Scout + Orc Bow 45 points
6x Uruk Berserker 90 points + 195 points

Warband 4: Harad Captain + Horse: Wounds: I I Might: I I Will: I Fate: I 55 points
5x Harad Raider 55 points +
115 points

Warband 5: Harad Captain: Wounds: I I Might: I I Will: I Fate: I 45 points
4x Black Numenorean Warrior 36 points +
81 points +
Total 754 points

It's not meant to be super-competitive, just to have a nice theme together with a playable force. The explanation for the Harad warriors is as follows: The Raiders represent the Dunlending Horsemen I converted up for WotR, and the Black Numenoreans are to be the "Guards of Orthanc", Saruman's personal guard of Dunlending warriors equipped and trained far better then their companions who are not chosen for the guard. So I needed a profile that represents a man, in heavy armour with a shield, and who is terrifying. BN's were a perfect fit.

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 Post subject: Re: 750 points Isengard
PostPosted: Fri Jan 18, 2013 9:32 pm 
Ringwraith
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If you're going to take some scouts, Ugluk, Mauhur or Vrasku bring more to the table than a basic Uruk captain...though there is nothing wrong with leading legion troops with a basic captain, they're pretty tough.
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 Post subject: Re: 750 points Isengard
PostPosted: Sat Jan 19, 2013 8:06 am 
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whafrog wrote:
If you're going to take some scouts, Ugluk, Mauhur or Vrasku bring more to the table than a basic Uruk captain...though there is nothing wrong with leading legion troops with a basic captain, they're pretty tough.


The problem is, I don't have their stats... And a captain with twohander can also be rather though to deal with.

Thanks anyway!

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 Post subject: Re: 750 points Isengard
PostPosted: Sat Jan 19, 2013 9:59 am 
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It's actually his shield that makes him though, taking him with a 2h weapon is really not a good idea. Alltough with the new support/2h rule and heroic strike, who knows?
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 Post subject: Re: 750 points Isengard
PostPosted: Fri Jan 25, 2013 3:11 pm 
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after years of playing isengard ive found that bserkers infornt of pikes rather than warriors with shield are actually more effective.

hope this helps!
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 Post subject: Re: 750 points Isengard
PostPosted: Sat Jan 26, 2013 6:49 pm 
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muppetslayer101 wrote:
after years of playing isengard ive found that bserkers infornt of pikes rather than warriors with shield are actually more effective.

hope this helps!



That's far more expensive though. I prefer to have the Berserkers as a flanking force.

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 Post subject: Re: 750 points Isengard
PostPosted: Sat Jan 26, 2013 11:12 pm 
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Whenever I play against uruk hai, I (my elves) manage to shoot up most of the approaching troops before they get into combat. Earlier today however, the dice simply weren't rolling for me so I natures wrathed them with elrond and then charged everything I had into the gaps that formed to break up the phalanx.

It was a massacre from then onwards, and so just a warning to keep your phalanxes away from natures wrath casters
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 Post subject: Re: 750 points Isengard
PostPosted: Mon Jan 28, 2013 6:52 pm 
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LordElrond wrote:
Whenever I play against uruk hai, I (my elves) manage to shoot up most of the approaching troops before they get into combat. Earlier today however, the dice simply weren't rolling for me so I natures wrathed them with elrond and then charged everything I had into the gaps that formed to break up the phalanx.

It was a massacre from then onwards, and so just a warning to keep your phalanxes away from natures wrath casters


Luckily I only play against my brother, whose To Hit dice are absolutely cursed. He never kills more then 2-3 Uruks (with 8-9 elves and 2 turns of shooting on average), and nearly every game he Nature's Wrath's my entire army to the ground, only to fluff all his rolls. Poor lad.

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 Post subject: Re: 750 points Isengard
PostPosted: Mon Jan 28, 2013 7:28 pm 
Ringwraith
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Telchar wrote:
He never kills more then 2-3 Uruks (with 8-9 elves and 2 turns of shooting on average), and nearly every game he Nature's Wrath's my entire army to the ground, only to fluff all his rolls. Poor lad.


I had this in a game with my son: 3 turns of Nature's Wrath, a whole squad of Morannons flopping around like fish on a beach, and not a single kill. But I was killing everywhere else on the board where I shouldn't (like a Son of Eorl dispatching a Shade in one turn), so in the end it was a close game :)
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 Post subject: Re: 750 points Isengard
PostPosted: Wed Jan 30, 2013 5:09 pm 
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That sounds familiar. If you lopside a fight, the one who's at a disadvantage wins. Always. I've even had one model (Balin) carve though a captain (with might to win the fight), a troll (to dish out the pain) and 8 Uruks including spears (to add dice) with ease. And then he fluffed his broken roll (with courage 6) and ran off.

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