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Options with Numenor. 500 Point SBG http://wwww.one-ring.co.uk/viewtopic.php?f=37&t=18720 |
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Author: | DaDuffer [ Tue Jun 08, 2010 8:26 pm ] |
Post subject: | Options with Numenor. 500 Point SBG |
I'm putting together a 500 point list based on the Army of the High King list, ideally I'd like to just use this list though I may be open to an Elvish alliance. So far I'm getting lots of options none of which really stand out My three options so far are the following: THE HORDE: Isildur 16 Warriors with Shield 16 Warriors with Shield and Spear 16 Warriors with Bow 49 Models. 16 Shots. 3 Might. Almost reaches the model limit with 33% bows allowing strong shooting options though it lacks any variety and will rely on a swarm approach which I'm not very familiar with. THE HIGH KING: Elendil with Shield 10 Shield 16 Spear and Shield 13 Bow 40 Models. 13 Shots. 3 Might plus free heroic combats. Lack of might an issue though it does contain one of the strongest heroes in the game if I can keep him alive to get him into combat, never used Elendil but with practice he could be fun, maybe better used in a 700 point list though AND FINALLY: THE PRINCE AND HIS CHAMPION Isildur with Shield Captain with Heavy Armour and Bow 12 Shield 15 Spear and Shield 13 Bow 42 Models. 13 Shots. 5 Might. A more typical army for me, plenty of might to use, moderate numbers but it's still lacking that extra something. The ranged might could be useful for targeting specific threats and allows a more spread stand fast should I get broken. So far I'm leaning towards the final choice, as I have no experience of using a pure horde, normally playing 500 points with 35-40 models with a good helping of variety. Is it possible to create a fun, balanced list using Numenoreans? As the Numenor list is so short changed in the variety stakes I'm a little stumped with what to go for. If anyone has any experience of a good list or fancies some meta-gaming to help me out I'm all ears My primary aim is to get a list together to motivate my painting over the next couple of weeks, ending in a game or two with the list using basic LOME scenarios. Thanks |
Author: | spuds4ever [ Tue Jun 08, 2010 8:42 pm ] |
Post subject: | |
The third looks like the most fun to play but I think the first one might be the best. Allying elves, rangers of arnor, and warriors of arnor can be added to spice things up a bit without ruining the theme. |
Author: | General Elessar [ Wed Jun 09, 2010 3:36 pm ] |
Post subject: | |
spuds4ever wrote: Allying elves, rangers of arnor, and warriors of arnor can be added to spice things up a bit without ruining the theme.
I agree. |
Author: | Mouth-of-Sauron [ Wed Jun 09, 2010 9:03 pm ] |
Post subject: | |
You can´t ally them with Arnor, but Elves, sure why not... I think that Elves and Numenoreans compensate the lack of variety by each other... |
Author: | DaDuffer [ Wed Jun 09, 2010 9:24 pm ] |
Post subject: | |
Last time out I fielded an unorthodox Numenor - Lothlorien alliance with Haldir and Isildur, which was fun. This time I've now decided to go for the High King himself and I'll see how that goes. If anyone has any tips for how to use him successfully or any modelling tips for giving him a shield that would be great. |
Author: | imrail [ Wed Jun 09, 2010 9:47 pm ] |
Post subject: | |
I think the army will be really expensive, with the spear and bow armed warriors. But by combining the High elves archery, and the two handed weapons, with the skill and defence of the men of numenor it might be interesting. |
Author: | Mouth-of-Sauron [ Thu Jun 10, 2010 8:15 am ] |
Post subject: | |
Well with Elendil charge up to max two orcs/uruks/men/goblins what ever, so he can kill ´em and then call a heroic fight and charge next two... assuming Elendil has spear support, he should be able to dispatch up to 3-4 enemies a turn this way... just keep him away from wraiths... and don´t send him to far ahead...cause no hero can whistand sheer weight of numbers |
Author: | General Elessar [ Thu Jun 10, 2010 1:31 pm ] |
Post subject: | |
Mouth-of-Sauron wrote: and don´t send him to far ahead...cause no hero can whistand sheer weight of numbers
No hero? Hmm... |
Author: | spuds4ever [ Thu Jun 10, 2010 2:12 pm ] |
Post subject: | |
General Elessar wrote: Mouth-of-Sauron wrote: and don´t send him to far ahead...cause no hero can whistand sheer weight of numbers No hero? Hmm... Name one if you please (trust me, not even the Balrog can). |
Author: | General Elessar [ Thu Jun 10, 2010 4:32 pm ] |
Post subject: | |
Well, how many "numbers" are we talking about? |
Author: | whafrog [ Thu Jun 10, 2010 5:33 pm ] |
Post subject: | |
General Elessar wrote: Well, how many "numbers" are we talking about?
A "sheer weight's" worth... |
Author: | General Elessar [ Thu Jun 10, 2010 6:55 pm ] |
Post subject: | |
whafrog wrote: General Elessar wrote: Well, how many "numbers" are we talking about? A "sheer weight's" worth... That's not very specific. |
Author: | DaDuffer [ Thu Jun 10, 2010 8:01 pm ] |
Post subject: | |
imrail wrote: I think the army will be really expensive, with the spear and bow armed warriors.
Fortunately I already have the models, apart from Elendil, thanks to some good deals on Ebay, so that's ok, I now just want to use them as they're such a rare force to see on the table. I'm hoping to use Elendil's heroic combats to carve through and remove models like banners or extra spear support from other combats, I'm most worried about him being injured before getting to combat so any tips on shielding a lone hero from harm would be appreciated. |
Author: | Mouth-of-Sauron [ Thu Jun 10, 2010 8:15 pm ] |
Post subject: | |
Well keep him behind the lines, so archers can´t shoot him, or even if they can then they have to make a lot of in the way rolls.... and again keep him away from Wraiths and Saruman if fielded |
Author: | spuds4ever [ Fri Jun 11, 2010 10:45 am ] |
Post subject: | |
General Elessar wrote: whafrog wrote: General Elessar wrote: Well, how many "numbers" are we talking about? A "sheer weight's" worth... That's not very specific. About the equivalent of the hero's points worth. |
Author: | Darken [ Mon Jun 14, 2010 4:30 am ] |
Post subject: | |
spuds4ever wrote: General Elessar wrote: Mouth-of-Sauron wrote: and don´t send him to far ahead...cause no hero can whistand sheer weight of numbers No hero? Hmm... Name one if you please (trust me, not even the Balrog can). |
Author: | Mouth-of-Sauron [ Mon Jun 14, 2010 9:08 am ] |
Post subject: | |
Well, even sauron will out lose eventually although with lucky and smart Ring rolls, he will last very very long... (might only expanded on those ring rolls) But now that Rumil is out, it is very possible for the good side to win against Sauron... But it´s true that Sauron is a very powerful being in this game |
Author: | Dark Lord [ Mon Jun 14, 2010 10:37 pm ] |
Post subject: | |
Mouth-of-Sauron wrote: But it´s true that Sauron is a very powerful being in this game
He IS the Lord of the Ring.. |
Author: | Farmer Giles of Ham [ Tue Jun 15, 2010 2:20 am ] |
Post subject: | |
Quote: But now that Rumil is out, it is very possible for the good side to win against Sauron...
Hmm... yes his special rule seems very devasting if combinied with sheer numbers.... very devasting indeed. however has anyone actually played with him that knows about this? |
Author: | General Elessar [ Tue Jun 15, 2010 3:44 pm ] |
Post subject: | |
Dark Lord wrote: Mouth-of-Sauron wrote: But it´s true that Sauron is a very powerful being in this game He IS the Lord of the Ring.. Yes, he could literally kill an infinite number of Hobbits. |
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