For monochrome minis like this, there's a few things you can do.
First is to use the same/similar base colours for everything, and when mixing highlights, add different colours to give different hues to each area. In this case, you could start with a blue-grey, then mix in a pale green or blue for the ethereal robes, a grey or white for the glow of the skin and a sandy tone to hint at blonde hair. The same base coat will ensure everything stays tied together even though you're using different hues and tints.
Another way is the same principle but a reversed method. You simply paint the model in the hues you want (so maybe 'blue' robes, 'white' skin and 'blonde' hair) before using washes and glazes across the whole model to bring it all together. This doesn't look as good in my experience, but is a lot easier to get the hang of.
A third way is to use the same Colour transition across the whole model. For example, you decide to go from a grey-blue up to pure white, and that is all you use. Then you need to pick what order you're going to work in, from darkest to lightest areas. In this instance, I'd go robes>skin>hair. So you start with the robes, basecoating with your blue-grey and mixing your highlight up until you reach a tone you're happy with. You then go onto the skin, using your final highlight colour from the robes a your start colour here. Then repeat the process before moving onto the hair, again using your last highlight as a starter. That way, you get one smooth light-to-dark transition across the whole model. This way will probably take most time/skill, but I reckon it'd also look best.
You could also change the order, for example having the skin lightest to show more of an emanating glow.
Hope that helps!
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