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Chase the Uruk-hai http://wwww.one-ring.co.uk/viewtopic.php?f=2&t=3986 |
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Author: | sik ed [ Wed May 11, 2005 8:14 pm ] |
Post subject: | Chase the Uruk-hai |
I got this idea after playing the game of return of the king for the playstation 2 after you play the helms deep level you play as Gandalf and chase the uruk-hai into fangorn. SPECIAL RULES Run Away-Since the Uruk-hai have run away they are pretty jumpy and scared of everything so how about they move 4 inches being pretty tired after sieging helms deep and gandalf always has terrifying aurau on, no need to rool even if his will drops below 0.The Uruk-ahi also have minus 1 courage . Doesn't matter[/u] The Ents Are Awoken-Before the game starts 1/3 of the trees are marked as ents in a way that only you know. Whenever an Uruk-hai runs into 1 inch away from that tree he counts as takingaa strength 7 hit and must roll straight onto the wound chart. THE OBJECTIVES Good #Gandalfs goal is to kill as many uruk-hai as he can so if he can kill half of the models he has won Evil #The Uruk-hai must get 1/2 of their starting force onto isengards border line it is a victory for them. STARTING POSITIONS Good #All models start within 5" within one of the table edges the opposite side is the isengard line. Evil #The Uruk-hai start within 10" on the same side. STARTING FORCES Good # Gandalf # Eomer #12 Warriors of Rohan (Sword and shield) #12 Warriors of Rohan (Bow) #12 Warriors of Rohan (Throwing spear and shield) #6 Riders Of Rohan (Your Choice) Evil # 3 Uruk-hai captian (Sword and shield) # 12 Uruk-hai (Pikes) # 12 Uruk-hai (Sword and shield) # 6 Uruk-hai (Crossbows) # 4 Berserkers LAYOUT This is Fangorn Forest so basically you can decide what the scenery is. I would recommend have quite a few trees because the more trees the more ents. Try and put in a path.leading one side to the other. FEEDBACK please leave a message saying how you feel and answer the poll. |
Author: | WhiteHand [ Wed May 11, 2005 8:29 pm ] |
Post subject: | |
Yeah right did you make this up jokes its quite cool but isnt the forces a bit to small especially when good have gandalf |
Author: | sik ed [ Wed May 11, 2005 8:37 pm ] |
Post subject: | |
yeah maybe i do need to make dem a little bigger |
Author: | sik ed [ Sat May 28, 2005 5:14 pm ] |
Post subject: | reply |
i have made the forces much bigger now what do you think even or bigger ? |
Author: | WhiteHand [ Sun May 29, 2005 12:40 pm ] |
Post subject: | |
for evil i would have a standered bearer and 2 captains and about 6 warg riders add up the points cos you have to make shure it is fair |
Author: | sik ed [ Sun May 29, 2005 6:52 pm ] |
Post subject: | woo hoo |
yay someone else has voted saying i love it for my peice im gonna leave the wargs since they werent in the film but maybe some siege enginerrs. How annoying was that kid at games workshop. brings his dad along to tell him tactics how sad. |
Author: | -Elessar- [ Sun May 29, 2005 8:44 pm ] |
Post subject: | |
In the books, the wildmen of Dunland were at the battle of helms deep, so maybe add in three of them? I dont think there should be a standard bearer because realistically, if he was running he would drop the standard so that he could move quicker! The Captains are a good idea though. Well done! |
Author: | WhiteHand [ Mon May 30, 2005 9:58 am ] |
Post subject: | |
yeah LOL he was like "Hold on a minute i have to check the rules, Dad... 30 mins later "ok you actually can do that it is ok" and what about that other one who kept moving his men back i wanted to go to the other side of the table and punch him anyway dosnt matter about the wargs or bearer i just thought that cos there were so many bearers at helms deep, but it doesnt matter |
Author: | -Elessar- [ Thu Jun 16, 2005 8:34 pm ] |
Post subject: | |
How big is the table? This will make a huge difference in a game. |
Author: | sik ed [ Fri Jun 17, 2005 6:04 pm ] |
Post subject: | ur special |
ur special so u can have it watever size u want u luky boy |
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