|
It is currently Sun Nov 24, 2024 7:40 pm
|
View unanswered posts | View active topics
|
Page 1 of 1
|
[ 3 posts ] |
|
Author |
Message |
GreatKhanArtist
|
Post subject: Wargaming Objectives
Posted: Sat Apr 04, 2020 3:49 am
|
|
Elven Warrior |
|
|
Joined: Mon Mar 02, 2015 6:59 pm Posts: 966 Location: Calgary, Canada
|
Having read the inspirational "Frostgrave: Perilous Dark" and the excellent campaign of Captain Quark, I've been mulling over making some scenarios for Frostgrave. Every book needs a plot, and every wargaming scenario needs an objective. I have decided to list the types of scenario objectives in an attempt to better design new ones by cherry picking from the objectives, mucking around with terrain and making a story.
1. Movement [make it somewhere] a. off the board b. objective marker
2. Obtainment [acquire something] a. objective marker (treasure, ally)
3. Combat [kill or be killed] a. defeat a certain monster/opponent's figure b. defeat a certain number of figures c. be the last one standing
4. Fortification [Take and/or hold] a. take strategic point b. hold strategic point c. combination of above
5. Endurance [beat the clock] a. movement: exit the board before time runs out aa. movement: make it to objective point before time runs out b. obtainment: gain x objectives before time runs out bb. obtainment: secure x objectives before time runs out c. combat: defeat an/all enemies before time runs out cc. combat: survive until time runs out
Am I missing any? Other things are variations on the theme. Kill a horde of baddies might fit under time or number before you are killed, or they might keep coming to prevent you from securing an objective.
_________________ "Diplomacy is the art of saying 'nice doggie' until you can find a rock." -Will Rogers
|
|
Top |
|
|
Mr Gimli
|
Post subject: Re: Wargaming Objectives
Posted: Sat Apr 04, 2020 2:35 pm
|
|
Kinsman |
|
|
Joined: Fri May 24, 2019 12:42 pm Posts: 192 Location: Gloucester, United Kingdom
|
I think you have covered off the main types. Other than that you would have variations and combinations as well as the quirky rules for stealth, siege etc.
_________________ Visit my blog for Middle Earth goodness: http://www.wintergategames.wordpress.com
|
|
Top |
|
|
GreatKhanArtist
|
Post subject: Re: Wargaming Objectives
Posted: Sat Apr 04, 2020 3:21 pm
|
|
Elven Warrior |
|
|
Joined: Mon Mar 02, 2015 6:59 pm Posts: 966 Location: Calgary, Canada
|
Kind of disappointing that there are only really four basic types of scenario. Fortunately, there are all kinds of special rules you can add. There are also a number of variations. Take for instance a variation on 2a+1a+1b. It's not algebra, it's rescue the princess (or Theoden the mad)! You must get to the figure, secure the figure and get it off the board. But wait! The princess has a chance to panic/Theoden's madness overtakes him and s/he tries to run away from your escort, or Theoden attacks the escort depending on a dice roll. Of course, there are baddies or opponents with objectives of their own. Little variations are the spice of wargames and make the otherwise bland table above fun.
_________________ "Diplomacy is the art of saying 'nice doggie' until you can find a rock." -Will Rogers
|
|
Top |
|
|
|
Page 1 of 1
|
[ 3 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 4 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|